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Messages - Debonair

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Graphics / [SOLVED] Failed to create texture, internal size too big
« on: February 19, 2015, 06:11:13 pm »
Started learning to use SFML, took a while to set up libraries and whatnot but it works. Now, the first image I want to display gives me this error, and it can't be the size because it's 32x32 px. It's a jpg.
This is the bit of code that handles the texture:
Code: [Select]
    sf::Texture texture;
    if (!texture.loadFromFile("texture.jpg", sf::IntRect(100, 100, 32, 32)))
    // error...

What am I doing wrong?

Pages: 1 [2]