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SFML projects / Re: Unnamed Project: Top-Down 2D Game
« on: March 29, 2016, 09:09:42 am »
I really like how this game is progressing. It already looks quite playable 
Keep up the good work!

Keep up the good work!
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I don't think I'll add jumping. It's pretty hard to implement and make levels having that in mindJust wanted to add the question: Does this mean you also don't want to add falling from platforms and/or hovering off of them (or from one to the other) in ghost form?
Yes, I have already implemented that in the new updateYou're on fire! Unstoppable
Yeah I like the rotation idea, animation would be really cool but I'm not a great animator so I might add that later when I get better at itOh i didn't mean anything super fancy with animation, but more instead of just showing them onscreen, make them zoom in juuust slightly or (as you will) move the camera a bit from left to right when showing a polaroid and vice versa on the next. So ye basically play a bit with the camera in a very subtle way when fading into the polaroids.
The very first room of the game, prior to acquiring a space helmet. Wonder what's behind that heavy door?A SPACESHIP...OR ....OR....a TELEPORTER PAD !!! a three headed monkey?(click to show/hide)
Alright, I've added a new link, I'm hoping this will fix any problems.It works!!!
Sorry, I've uploaded the download link and I'll add screenshots soon.Oh noes! I'm so curious but when i start the game all i see is a basic black window with a flashing cursor !!!
I hear you, though my personal preference is the text input for exactly the freedom you describe. But like you said -- when they're bad, they're terrible. So I'm making mine good.
It's worth bearing in mind that it's the first one organised by Eremiell too, and I'm sure a load of things have been learnt that will benefit future jams.Exactly how i feel about it!
As said before, the project looks damn good, I hope you'll add a lot and a lot of elementsWhat i hope to see is some trap mechanics. Kinda like in Bomberman.
(Ennemies, loot etc..)