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Messages - JohnGreek

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16
i see.. i will try this and post back the results.
Although the version i used make is fresh, i installed MinGW+MSYS just for the lib, but it could also be a bad installation.
Thx ;D

17
If we don't count mingw32-make.exe only one

18
well... entering "exit" doesn't exit the cmd but it seems it restarts it, shows again the text like when i first entered the command make. The wtf is when i enter "exit" 4 times it returns back to msys cmd... it's hilarious

19
Yes it's still open. This is good i guess?  ;D

20
It's the same even if i run it from windows explorer.
The fact that it changes means msys has terminated?

21
Hey, thanks for your replies.
I did as you said but my msys changes to cmd...

Before make command: http://snag.gy/KDuO3.jpg
After make command: http://snag.gy/WacB9.jpg

22
Thank you for your replies but i have never used MSYS and i' m not familiar at all with command line tools..  :-\
So i set the MSYS PATH variable, it's set, then what? I open msys.bat from cmd? Open msys.bat? I really have no idea with these build systems, on other libraries i generated with cmake then used mingw32-make on the generated directory.

"Build

Once the project has been generated by CMake, just build the ALL_BUILD target, or use "make" if you chose this build system. Then be patient! "  What is the ALL_BUILD target? Please give me some direction to get familiar with this  :-\


When i use "make install" the msys interface changes to windows cmd..

23
Hey Ceylo  :)
I tried with the latest v1.0
I' m on windows 7 64-bit with MinGW 4.8.2
Several things you can do:
- rebuild sfeMovie from the latest Git sources, 51_MSYS branch (this branch contains fixes for MinGW)
- provide a minimal self-contained project that I can try to use to reproduce the problem

And a question: I suppose you built sfeMovie within MinGW's shell. Did you then create your application with MinGW or with Code::Blocks?

Ok but the MinGW version shipped with QtCreator does not contain MSYS, can i download it separately, place it on the directory of my MinGW and use it on the branch?

Yes, i used mingw32-make inside the cmake directory. I use Qt Creator as my IDE.

24
General / Re: Smaller window = better performance
« on: August 27, 2014, 10:56:13 pm »
I had this issue some time ago.
I had installed modded graphics drivers to boost my (then) low-end laptop with integrated intel gpu.
Sprite moving was slow as hell, and when i installed the official drivers it was normal again, more like lighting-fast ;D

Don't know if it's same case, just saying

25
Hey Ceylo  :)
I tried with the latest v1.0
I' m on windows 7 64-bit with MinGW 4.8.2

26
Really hope i could use your library, but on windows, MinGW whenever i create an sfe movie object it crashes, stack or heap it doesn't matter.
And not only that, i get some weird error like cannot obtain handle to infernal or something if i recall correctly.
Tried building from source as well but it's the same. ??? ??? ???
I really could use some help  :)

27
Window / Re: SFML2 events with Win32 callbacks
« on: May 29, 2012, 03:06:12 am »
I'm thinking of moving to Qt and integrate SFML on it. Qt's UI is the best in my opinion than any other library around(mainly open source). The problem is that i want to use SFML, and on top of SFML i use OpenGL but i need to add an external library to render ui controls on top of SFML as well. Win32 can't be integrated with controls, guichan(project dumped, cannot compile), Ultimate++ uses a stupid system TheIDE and there are no libraries.. building is buggy. A good one, Gwen i couldn't integrate it on SFML, it does have a build for the libraries, all compile well, but i get 'undefined references' all the time... I'm getting crazy!!
If you have any recommendation it would be appreciated!
 :(

28
Window / Re: SFML2 events with Win32 callbacks
« on: May 28, 2012, 11:47:16 am »
Even when i'm integrating SFML on Win32 application??
If that's the case i have to let the OpenGL rendering from SFML and implement it on a Win32 enviroment and leave only event handling on SFML.

29
Window / SFML2 events with Win32 callbacks
« on: May 28, 2012, 03:03:26 am »
Is there a way to recieve SFML events while having callbacks for windows controls.
I tried it but it doesn't work..

Edit: Managed to get somehow working but the windows controls render on the back even when i put them in front order or don't render at all.

30
Network / Problem with TCP server/client [v1.6]
« on: August 01, 2011, 06:40:37 pm »
It's really pain in the ass. I'm gonna stick to the basics first and then go for the rest. Thanks a lot Laurent :)

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