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Messages - alienonolympus

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General / Re: Can't set my project up
« on: June 26, 2015, 04:24:46 am »
Sorry for the late reply!

I solved the problem by your advice, and thanks a lot!

General / Can't set my project up
« on: June 07, 2015, 10:52:59 am »
I am using Visual Studio Community 2013, and I can't build my thing.

This is the only error I got:

Error1 error LNK1104: cannot open file '(­ditionalDependencies).obj'

So it still won't let me build it!

Here's my code if it helps:
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <iostream>
#include <string>

int main()
        sf::RenderWindow splash_screen(sf::VideoMode(800, 600), "Welcome", sf::Style::Close);

        // This allows the splash_screen to run as fast as the monitor refresh rate.

        while (splash_screen.isOpen())
                // Creates an Event variable.
                sf::Event close;
                // The pollEvent checks if Event "close" is the event with most priority.
                while (splash_screen.pollEvent(close))
                        // When the close button is pressed, the window will close.
                        if (close.type == sf::Event::Closed)

                // Makes window blue
        return 0;

I copied an pasted it from my other project, and nothing was wrong with the other one. (I copied it because I still couldn't figure out how to change a Console application to a Windows application)

SFML projects / Re: Goal and rules of this forum
« on: June 06, 2015, 02:48:02 pm »
Can we post like questions on what projects to do?

I'm just wondering! ;)

Feature requests / Re: Can we get collision detection in SFML?
« on: June 06, 2015, 02:43:56 pm »
Sorry if this post does not fit some kind of format or requirement, since I am a complete newbie. :)

I've just stumbled across this suggestion and I like it.

You should really try to think outside the box when you say something like "for most multimedia applications". I can't really tell whether you have actually considered anything besides the very specific use case you have presented here. Bear in mind that this toolkit will have to be used by many many people with very different requirements.

For simple 2D games, this is very useful. It will save a whole bunch of time messing around with variables.

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