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Messages - jamesL

Pages: 1 ... 5 6 [7] 8 9
91
Window / Re: Confusion with modern OpenGL
« on: August 01, 2016, 11:08:54 am »
here's some good tutorials on Modern OpenGL
they use GLFW for window management and glew to get opengl extensions
but I guess you can figure out how to convert it to SFML
 
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-2-the-first-triangle/

http://learnopengl.com/#!Getting-started/Hello-Triangle

http://www.codeincodeblock.com/2013/07/modern-opengl-32-tutorial-series-with.html

SFML with OpenGL is very confusing to me
I think GLFW with Glad is much easier

in my opinion, SFML beats SDL and GLFW in just about every area except OpenGL
there are much better web page tutorials and examples on youtube for then with OpenGL

92
Window / Re: Using MODERN OpenGL with SFML
« on: August 01, 2016, 11:07:22 am »
here's some good tutorials on Modern OpenGL
but they use GLFW for window management and glew to get opengl extensions
but I guess you can figure out how to convert it to SFML
 
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-2-the-first-triangle/

http://learnopengl.com/#!Getting-started/Hello-Triangle

http://www.codeincodeblock.com/2013/07/modern-opengl-32-tutorial-series-with.html

SFML with OpenGL is very confusing to me
I think GLFW with Glad is much easier

in my opinion, SFML beats SDL and GLFW in just about every area except OpenGL
there are much better web page tutorials and examples on youtube for them with OpenGL

93
General / Re: Problem with running a big-array-of-pixels app
« on: July 21, 2016, 12:07:19 am »
...
This is why you should always build your code with multiple compilers on multiple platforms with high warning levels enabled (and run other tools (like clang tidy, cppcheck - and others)) to be (reasonably) sure that your code is standard compliant and portable.

I recommend always building all commits with gcc, clang, VS (and sometimes icc) on (at least) Linux and Windows, with (at least) "-Wall -Wextra" (or equivalent "/W4"). More is better... It catches real bugs and keeps your code working broadly :-) and it can be completely automated to happen in the background every time you do a "git commit" :-)
  This is what I do myself - and it's worth it in the long run spending a few hours to set up a few virtual machines and a CI system integrated with you DVCS ...

LOL
no hobbyist gamer has time for that
nor the need to do it

if you're the author of library like SFML or Thor or SFGUI then yeah, but if you're making a small game for yourself and friends that's hardly necessary

hey, let me set up a couple of virtual machines and compile PONG on linux, windows 10 and windows 7 and use gcc and VS just to make sure my PONG code is all compliant
LOL


94
Feature requests / Re: Add Compute Shaders Support
« on: July 18, 2016, 10:38:13 am »
... but just take a look at the huge list of things that are planned..

is an actual "to do" list with priorities available ?
or were you just referring to this thread
 

95
General / Re: [Q] Bouncing a Ball & Dot Products
« on: July 17, 2016, 09:32:29 pm »
those are javascript
not java
completely different --- much easier to work with and understand for me

96
General discussions / Re: Mixing graphics libraries on C++
« on: July 16, 2016, 10:17:20 pm »
..
It's true that SDL have "more features" but SFML have better interface and documentation.
and surprisingly the SDL forums are pretty much dead

the best thing SDL has going for it are Lazy Foo's tutorials which are awesome

97
what's an official GPU driver ?

you mean like from
nvidia
http://www.nvidia.com/Download/index.aspx

or
amd
http://support.amd.com/en-us/download

why would you not install them ?


and what is an "unofficial" GPU driver ?
seems to me installing those would be the risky ones

98
General / Re: [Q] Bouncing a Ball & Dot Products
« on: July 14, 2016, 08:00:10 pm »
this should keep you busy forever

Math for Game Developers
https://www.youtube.com/playlist?list=PLW3Zl3wyJwWOpdhYedlD-yCB7WQoHf-My

Coding Math - Episodes - Javascript
https://www.youtube.com/playlist?list=PL7wAPgl1JVvUEb0dIygHzO4698tmcwLk9

Coding Math - Minis - Javascript
https://www.youtube.com/playlist?list=PL7wAPgl1JVvVfjZa9kqNSICP4-r_HsXpJ

Coding Math - Application - Ballistics - Javascript
https://www.youtube.com/playlist?list=PL7wAPgl1JVvWkDTlqUQtgFLd_QX2bEY5H

C++ Linear Algebra
https://www.youtube.com/playlist?list=PL4288D6E84B4D414D

Khan Academy - Math
https://www.khanacademy.org/math/

Patrick JMT (Just Math Tutorials)
http://patrickjmt.com/

I like the javascript videos best
they're really easy to understand
and you can whip them up and try them out fast

99
General discussions / is it "better" if textures are square ?
« on: July 13, 2016, 04:50:40 am »

I just did the
Example: tile map
at the bottom of
http://www.sfml-dev.org/tutorials/2.3/graphics-vertex-array.php

I had to download the image and cut it up and piece it together to make the tileset

first I tried to make a square of 2 x 2
that didn't work
then I made a rectangle of 4 x 1

http://imgur.com/a/BSov0

http://i.imgur.com/DWce8Fs.png

to my surprise that worked

I know nothing about graphics, but I just assumed its "better" if tilesets are be square  --- I assumed its more optimized or something 

so does it matter ?
square or rectangle ? is one better or preferred ?

this was a small tileset, but what if it were larger
say a nice square of
32 tiles x 32 tiles with each tile being 16 x 16 
or a rectangle of
1024 tiles x 1 tile with each tile being 16 x 16 

they're both the same image size, but the 2nd one just seems wrong to me

100
you would need the sfml dlls that you used to compile your games 
http://www.sfml-dev.org/download.php

the dlls must match the compiler you used

101
Stardew Valley is a completely different game ???

duh, obviously

but the video portion I mentioned made me think of the screenshorts posted on page 33

102
just saw somebody streaming a game called
Stardew Valley 

and it reminded me of the game in this thread

here is Stardew Valley 
go here and watch the video from 1:58 to about 2:25
http://store.steampowered.com/app/413150/


103
Audio / Re: New audio file 2 time longer than original.
« on: March 01, 2016, 07:46:08 pm »

EDIT: if someone has a link to download a free .wav file plase let me know. But I believe that the file is not the issue here.

https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=free%20.wav%20files

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