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Messages - albertoguerere

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Audio / Reusing sound buffers with new data
« on: July 28, 2010, 04:53:32 pm »
Quote from: "Laurent"
You talk about buffers (sf::SoundBuffer), but it looks like you mean "sounds" (sf::Sound). So what exactly are you talking about?


I have a project that must run 24x7 and am currently having some issues with either sf::SoundBuffer or sf::Sound. They load and play perfectly using wav files, but over time, like 12 hours after initialization the sounds get really noisy. You can still hear it but it sounds badly with lots of clics and noise.

I thought about reloading the sound files at some point but became concerned about wasting memory by not reusing the already allocated space for the files that were loaded initially.

How can we reuse them? (I am currently using SFML 1.6)

2
Window / Dual Monitor
« on: October 07, 2009, 02:53:24 am »
Quote from: "Laurent"
Quote
In the same way, I want to set the 2 window in fullscreen mode, one fitt my primary screen, but how can I make the second get the secondary screen available modes and set the fullscreen in it? =p

This is currently impossible, SFML doesn't really support multiple screens.


So are there plans to support multiple screens?

Do you know of any currently available work arounds to this issue? Any way to emulate having a secondary fullscreen window? ie. moving the second window programatically to a position where it will be displayed in the secondary screen without interfering over any of the primary screen contents....

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anything