31
Network / Client managing
« on: February 20, 2010, 04:29:34 pm »
Thanks a lot again.
I tried all the things you said in a lot of different variants. I still couldn't get it to work.
I tried all combinations of:
- storing pointers in my vector
- storing a pointer to the Socket in my class (sf::SocketTCP * Socket;)
- inherit from sf::NonCopyable
- making "sf::SocketTCP * Socket;" private
I don't know what to do.
Is there any other easy way to build a Client Manager except vectors?
I tried all the things you said in a lot of different variants. I still couldn't get it to work.
I tried all combinations of:
- storing pointers in my vector
- storing a pointer to the Socket in my class (sf::SocketTCP * Socket;)
- inherit from sf::NonCopyable
- making "sf::SocketTCP * Socket;" private
I don't know what to do.
Is there any other easy way to build a Client Manager except vectors?