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Topics - LarsXYZ

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SFML projects / Stridsvogn : A top down tank game
« on: January 02, 2022, 11:38:52 pm »
Hi again!

Over the last year I've continued working on my tank game. I've made some exciting progress so I thought I'd show you what's changes since last time.  :)
My previous post about the game : https://en.sfml-dev.org/forums/index.php?topic=27933.0

The first thing you might have realized already - I've changed the name of the game! The new name is Stridsvogn (it's the Norwegian name for tank). I wanted to move away from the Tank Island name for three main reasons.

1. The game now contains other locations than just an island
2. It was kinda lame :P
3. It was taken by some other IOS games. Turns out there are a lot of tank games out there, so it's difficult to be unique. :)

Other new features:

- Custom maps! You can now make your own maps for the game. They are just as destructible as the procedural island maps.

- Much higher world resolution. The minimal size of the "blocks" are about 4 times smaller now. Turns out render texture buffers are quite effective at rendering the world - I don't have to iterate through every block at every frame even when nothing happens.

- Outlines around collidables. It is now much easier to see what the tank / weapons will collide with. It also gave the game a nice depth effect.

- Weapon inventory menu. Get a quick overview of your weapons during the round.

- Many new sounds / weapons.

Of course there are hundreds of other small changes, but these are the biggest ones I think. Unless I've forgotten some..

I was away during the holidays so I only had my travel laptop, but I make a quick video to highlight some of the changes. Of course this video is already out of date. :D

I'll upload a small snippet of gameplay to show you the most recent version in a bit.

I also made a itch.io page and released a free demo. I'd love it if you gave it a try, I really appreciate any feedback! Please have a look! https://larsgames.itch.io/stridsvogn

Update: Here are 4 minutes of gameplay made with the most recent version:

SFML projects / Tank Island
« on: March 13, 2021, 11:44:12 pm »
Hi people!

Last year I showed off a tank game that I'd been working on.
Turns out, I've had a lot of time to continue working on it this last year as well. (Can you guess why? :P)

Anyways, it's been massively expanded and I'm hoping for some kind of release in 2021.

The main improvements are:

* Multiple tank types
* New crate types: health, upgrades, teleport
* AI players w. dynamic pathfinding (A* variant)
* Three game modes
* Minimaps
* Graphical effects, clouds & waves
* Sounds + music

See the new trailer here: http://www.youtube.com/watch?v=5wg3UnyV_8A

Link to my previous post about the game: https://en.sfml-dev.org/forums/index.php?topic=27289.msg173361#msg173361

What do you think?

PS: I want to thank the developers of SFML for making such a cool system. I've used it for pretty much all my projects!


Video about my project: https://www.youtube.com/watch?v=gsFMaBhx8HM

Some screenshots: https://imgur.com/a/u3zb24v

Hi guys!

A few years ago I showed off my gravity simulation game which I wrote with C++/SMFL while in my first year at University. I'm now in my last year and have had some spare time to work on another programming project.

It's a tank combat 'simulator' with a focus on destructible terrain. It's inspired by old flash games such as ATTAK, where you could completely destroy the environment while fighting your opponent. For some reason that really resonated with young me :P Currently the game supports up to four players, but this will be expanded to six. Several game modes are planned, but currently only free for all and team deathmatch are supported.

The current game loop is as follows:

1. The tanks select their spawning location and get a small collection of starting weapons.
2. The tanks travel around the island collecting crates to upgrade their weapons.
3. The tanks fight each other.  ;D

I'm now working on multi-threading the simulation and adding more game modes. I think I'll work on it through summer before I start working in the fall. I've released a video about the project on my youtube channel. What do you think? :)

Graphics / Triangles appearing when rendering vertexArrays
« on: June 23, 2016, 11:16:23 am »
Link to code: https://gist.github.com/larsXYZ/750afb868b95b7867e6502be02b82d93

I am trying to learn how to use vertexarrays, but when I try to render them they spawn weird triangles. Why is this happening?

Picture of weird triangle: http://puu.sh/pCSPF/333100e8ab.jpg

SFML projects / Gravity Sandbox
« on: May 03, 2016, 08:16:51 pm »
Hi! I am a first year engineering student. In our programming class we had to use SFML. I really liked it, so I made my first bigger programming project using it. It's a gravity sandbox.


 - Object types
 - Collisions
 - Roche limit
 - System generation
 - Life

I have exams now, so I wont be able to work on it for a month or so.

When I come back I want to implement a GUI with SFGUI. Does anyone have any experience with it?


If you have any questions about the program just ask!

If you're interested in following the project i recommend subscribing to my youtube channel, I post update videos detailing each update I release :)

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