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Graphics / Re: How to draw a line strip that has some thickness
« on: March 05, 2017, 08:49:01 am »
Today I found out about Line from SelbaWard, in case anyone else reads this topic: https://github.com/Hapaxia/SelbaWard/wiki/Line
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To me there is a big difference in 21 pages of the users' wishlists and what Laurent & team are actually planning on doing, and the project section on Github again does not give much longterm information to go on.
I know they aren't bugs per se, but at least in my view they are rather big omissions if you want to make a professional application/game. I've had problems myself regarding the keyboard issue (I'm on a Swedish one) and I've had to do some ugly workarounds regarding issue 1 when it comes to implementing a proper gui system for instance. They might not be the most important features but in my view they are not so small as to not prioritize them for 5-6 years.
if any SFML-related bugs/issues arise during my development, will there be any kind of support to fix them?
The simplest solution is to do:while(window.isOpen()) {
sf::Time dt = clock.restart();
// ...
pos += velocity * dt.asSeconds();