16
General / Text drawn to renderTexture with sf::BlendNone and kerning
« on: February 27, 2018, 02:08:12 pm »
Hi, I've decided to write a follow up to the old topic as digging out old threads from 2012 is undesireble for some.
https://en.sfml-dev.org/forums/index.php?topic=8792.0
The solution presented in that thread is saying to set the blending mode to sf::BlendNone is not a solution for variable width fonts as the next letter is cutting off the part of the previous letter.
Is there any other way I could draw the text on the RenderTexture but without that artiffacts?
https://en.sfml-dev.org/forums/index.php?topic=8792.0
The solution presented in that thread is saying to set the blending mode to sf::BlendNone is not a solution for variable width fonts as the next letter is cutting off the part of the previous letter.
Is there any other way I could draw the text on the RenderTexture but without that artiffacts?