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Topics - Trass3r

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Window / getting the GL context
« on: March 12, 2011, 03:37:12 pm »
For interoperation with OpenCL I need the OpenGL context associated with the current window. (and on Windows also the DC, but I think I can get that via GetDC(window.GetSystemHandle())

Could this be made available?

General discussions / SWIG
« on: January 20, 2011, 12:58:56 pm »
Considering how much work it is to create and maintain a wrapper for sfml, would SWIG be an alternative to contemplate?
This would open it to more programming languages and bring stuff like cross-language polymorphism for free.

General discussions / 64bit SFML
« on: July 15, 2010, 11:30:06 pm »
Has anybody tried to compile SFML for x64 architectures yet?

D / thinking about removing the network module
« on: April 20, 2010, 10:52:28 pm »
Even phobos has a Socket class and some HTTP/FTP stuff should be available as well.

Any counter-arguments?

General discussions / OpenGL 4
« on: March 13, 2010, 04:03:15 pm »
So, now that OpenGL is out, I expect hardware tesselation for my 2D engine!
Just kidding :lol:

Any plans for supporting it sometime?

SFML projects / Anyone creating an isometric RTS game?
« on: March 04, 2010, 02:13:32 pm »
Really wonder why some project like this hasn't come up yet :?:

D / Anybody using DSFML/DSFML2?
« on: March 04, 2010, 02:47:20 am »
Is anybody using DSFML for some bigger project?
I currently only use a small part of it and thus can't thoroughly test all of it.
Could use some feedback.

Also if someone gets some of the samples to work, tell me.

Just removed the csfml-system dependency. Use standard library features for threading, mutexes, time measurement and random number generation.

Future directions are:
- D1/Tango compatibility will be completely dropped, D2 is now frozen and fast approaching
- probably removing get/set prefixes in function names to make it more D-ish.
- gotta think about a more clever and more robust internal C pointer handling

SFML projects / articles about coding an Age of Empires like 2D engine?
« on: February 24, 2010, 10:19:11 pm »
There are some articles out there about 2D isometric tile-based games.

But are there also some about engines that implement smooth, variable height ground like found in Age of Empires or even better implemented in Cossacks?

SFML projects / SFGUI (old thread)
« on: February 07, 2010, 05:47:03 pm »
I really wonder why there is not already a topic about SFGUI. It's a very promising and useful SFML project providing a nice GUI framework.

The official site is at: http://dev.boxbox.org/projects/sfgui

The german thread about it can be found there: http://forum.sfml-dev.de/index.php/topic,127.0.html

Seems like he's currently waiting for sf::String (SFML2) to get more methods for inserting characters and so on for use in sfg::Editbox.

D / DSFML2 (port to SFML v2 and D2) can be found in svn now
« on: January 05, 2010, 10:08:44 pm »
DSFML2 modules system, window and graphics are somewhat usable now.
audio and network haven't been touched yet.

It can be found in the SFML v2 branch in the svn repository.

D / up-to-date D bindings for the v1.5 C API
« on: December 28, 2009, 04:23:03 pm »
Just to let you know, Derelict now includes bindings to v1.5 of the C API.

Remember that this is not a wrapper like DSFML, only the necessary function definitions etc. needed to directly use the C API from D.

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