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Messages - Trass3r

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D / Anybody using DSFML/DSFML2?
« on: August 23, 2010, 11:11:04 pm »
Quote from: "AndrejM"
Hmm. Yeah it's weird I compiled it without xfbuild and it immediately makes me either loose or win. But I've recompiled again with xfbuild and I can actually play now (yay!).

That sounds completely weird. Could you post the dmd commandline you used?

Quote from: "AndrejM"
I haven't set up a debugger for D yet (not like there's much D2 debuggers out there)

On Windows you have cv2pdb and the upcoming Mago debugger.

Quote from: "AndrejM"
Btw I get ~6000 FPS on average. D is damn fast, eh? :lol:

Which OS/HW configuration?

D / Anybody using DSFML/DSFML2?
« on: August 23, 2010, 09:32:55 pm »
Yeah you gotta be fast so you don't lose immediately :D

Do you have any details regarding the exiting error?
I think in some rare cases access violations occur. I couldn't really track it down yet. Order of static destructor calls could be one issue.

The whole internal csfml handling is a big issue I haven't really solved/decided yet.

D / Anybody using DSFML/DSFML2?
« on: August 23, 2010, 08:04:46 pm »
Yeah, unfortunately. There's no way to access the SFML C++ code directly.
So CSFML provides C functions to access the internal SFML code.

That sfMusic error is known and actually no real error. The dll loading code is auto-generated.
The 2nd SSE error is a unittest failure cause the SSE sqrt is only a rough approximation. I need to loosen the checked condition.

Both errors shouldn't occur in release mode (i.e. with -release -O -inline instead of -debug -g -unittest).

D / Anybody using DSFML/DSFML2?
« on: August 23, 2010, 02:58:17 pm »
Nothing fancy:
Code: [Select]
xfbuild main.d +v +xcore +xstd +obin\OpenBB-d -wi -unittest -debug -g
Since the CSFML dlls are loaded at runtime they can't be the problem.
Be sure to add +xcore and +xstd.

D / Anybody using DSFML/DSFML2?
« on: August 23, 2010, 01:16:58 am »
Yeah most of the samples are horribly outdated :(
It should be app.input

If you get them to run, please post the diffs so I can commit them :)

General discussions / 64bit SFML
« on: July 15, 2010, 11:30:06 pm »
Has anybody tried to compile SFML for x64 architectures yet?

D / DSFML and dsss didn't work :/
« on: July 05, 2010, 11:45:21 am »
xfBuild is a bit strange in some ways (too many cooks spoil the broth)
It doesn't link anything without the +o option, yet there is a +nolink option :roll:

I'm not sure if it supports building a library, maybe if you combine +o... with -lib

Otherwise you might file a ticket http://bitbucket.org/h3r3tic/xfbuild/issues?status=new&status=open or modify it yourself.

D / DSFML and dsss didn't work :/
« on: July 04, 2010, 09:46:41 pm »
I usually use the latest version.
What errors do you get?

btw, you should use +xcore +xstd options with xfbuild.

D / DSFML and dsss didn't work :/
« on: June 21, 2010, 03:17:38 pm »
Use (D)SFML2 from svn: http://sfml.svn.sourceforge.net/viewvc/sfml/branches/sfml2.tar.gz?view=tar

And don't use dsss. It's not maintained anymore and doesn't work that good with D2 (i.e. rebuild does not which is used by dsss).
You might try xfBuild: http://bitbucket.org/h3r3tic/xfbuild/wiki/Home

SFML projects / SFGUI (old thread)
« on: May 27, 2010, 08:51:18 pm »
Good point(s) 8)

SFML projects / 3d game engine
« on: May 10, 2010, 05:38:24 pm »
Have never heard about AngelScript. Looks interesting.

SFML projects / 3d game engine
« on: May 09, 2010, 11:50:26 pm »
Why reinventing the wheel?
Just use Lua.

Graphics / Bad Huffman Compression
« on: May 06, 2010, 08:25:05 pm »
Your image seems to use interlacing?!
Maybe that's the cause. Apart from that it's quite odd to use interlacing in a non-web application.

SFML wiki / /!\ List of GUI based on SFML /!\
« on: May 06, 2010, 08:00:53 pm »
Quote from: "Mindiell"
I wanted too to have only one forum in english, but Laurent was not for this solution.

French people can't move to learn english, that's a pity !

Little Dream Engine looks really neat and I didn't even know about it cause it's hidden in the french forum... :(

D / thinking about removing the network module
« on: April 20, 2010, 10:52:28 pm »
Even phobos has a Socket class and some HTTP/FTP stuff should be available as well.

Any counter-arguments?

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