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Messages - Trass3r

Pages: 1 ... 4 5 [6] 7
76
SFML projects / SFGUI (old thread)
« on: February 26, 2010, 11:26:26 am »
Seems like Laurent added some of the things you need (inserting and finding chars in sf::String) :wink:

77
SFML projects / articles about coding an Age of Empires like 2D engine?
« on: February 24, 2010, 10:19:11 pm »
There are some articles out there about 2D isometric tile-based games.

But are there also some about engines that implement smooth, variable height ground like found in Age of Empires or even better implemented in Cossacks?

78
SFML projects / SFGUI (old thread)
« on: February 07, 2010, 07:04:09 pm »
Come on, you see it's "git://"!
You need a git client.

79
SFML projects / SFGUI (old thread)
« on: February 07, 2010, 06:59:04 pm »
Code is here: git://boxbox.org/git/sfgui2

And Videos are here: http://www.youtube.com/TheTankOs

80
General discussions / SFML 1.6 released soon
« on: February 07, 2010, 05:48:21 pm »
Maybe he means screenshots.

81
SFML projects / SFGUI (old thread)
« on: February 07, 2010, 05:47:03 pm »
I really wonder why there is not already a topic about SFGUI. It's a very promising and useful SFML project providing a nice GUI framework.



The official site is at: http://dev.boxbox.org/projects/sfgui

The german thread about it can be found there: http://forum.sfml-dev.de/index.php/topic,127.0.html


Seems like he's currently waiting for sf::String (SFML2) to get more methods for inserting characters and so on for use in sfg::Editbox.

82
General discussions / Working with a multiplatform team
« on: February 07, 2010, 02:45:28 pm »
By the way, if your friend's on mac maybe he could also help out Laurent by maintaing (parts of?) the mac port of sfml :)

83
D / DSFML2 (port to SFML v2 and D2) can be found in svn now
« on: January 07, 2010, 02:52:51 am »
Yeah I was the one who announced it in the other thread.

Derelict only provides bindings. DSFML is a wrapper providing object-oriented access (again).

84
D / DSFML2 (port to SFML v2 and D2) can be found in svn now
« on: January 06, 2010, 04:54:01 pm »
Well a good developer shouldn't take long to become aquainted with it.

However, currently working on some sfView and sfText changes.

85
D / DSFML2 (port to SFML v2 and D2) can be found in svn now
« on: January 06, 2010, 04:07:09 pm »
Well I haven't used Git yet but Mercurial seems pretty similar to SVN to me (of course you need to understand the notion of distributed version control systems in general first)
TortoiseHG works fine for me so far.

I'm already able to compile some code but can't run it cause there are still some functions that have been removed or renamed ;)

86
D / DSFML2 (port to SFML v2 and D2) can be found in svn now
« on: January 06, 2010, 03:51:41 pm »
sceptical? :D
Man, you changed a hell lot of code since 1.4/5.

87
D / DSFML2 (port to SFML v2 and D2) can be found in svn now
« on: January 06, 2010, 12:02:58 am »
I'll try to also update it to SMFL v2.0 since I want to use it for a project.

Don't know how far I come since time is money :)
That wrapper really needs some extensive overhaul.

EDIT:
Wish you used Mercurial (or maybe even Git). It takes ages to load single changesets from the sourceforge svn servers :?

88
D / DSFML2 (port to SFML v2 and D2) can be found in svn now
« on: January 05, 2010, 10:08:44 pm »
Update:
DSFML2 modules system, window and graphics are somewhat usable now.
audio and network haven't been touched yet.

It can be found in the SFML v2 branch in the svn repository.

89
D / std\thread.d
« on: January 05, 2010, 09:44:26 pm »
Yeah, you also need to replace all the char[]s with string, there are issues with opEquals and so on.

90
D / up-to-date D bindings for the v1.5 C API
« on: December 28, 2009, 04:23:03 pm »
Just to let you know, Derelict now includes bindings to v1.5 of the C API.
http://www.dsource.org/forums/viewtopic.php?t=4932

Remember that this is not a wrapper like DSFML, only the necessary function definitions etc. needed to directly use the C API from D.

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