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SFML projects / Re: Windows SideBar
« on: March 04, 2018, 10:38:33 pm »
Software now available for download https://barnack-website.herokuapp.com/cpp/software/sidebar!
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Looks quite neat indeed. What's that effect in the task bar?The taskbar still needs some work, as of now it's just a window placed behind the actual taskbars. I'd need to understand how to draw in the actual taskbar background instead creating another window though.
This looks amazing! Could you release the source code? I would like to play with it. ThanksI mean come on, it's a window with a couple rectangle which checks for mouse clicks, i don't understand people asking for source code of that much simple stuff
The Events are all PODs, that's the problem. We can't just put a vector of strings into the Event. They need to be stored elsewhere (but where?) somehow and then retrievable from there and cleaned up when they're no longer needed...Is "a string pointer" the answer to your question?
Good luck for implementing the hundredth of similar setters that will be needed then, and the fat API that will result from thatUhm, good point
If you're worried you should profile to see where those allocations come from in your C++ program. You should also compare an empty GM and SFML application to see the 'base' investment of memory each takes.
But really you shouldn't be worried.
You're also making a mistake if the only reason you picked C++ is (imaginary?) GM performance and memory issues instead of actual willingness to 'graduate' into a real multi-purpose heavy duty language like C++ and become a better programmer.