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Messages - WitchD0ctor

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46
SFML projects / HyperNova
« on: December 19, 2010, 07:06:29 am »



Working on this for my entry in Ludum Dare's Jam section



Still have a lot of work to do, I will probably also work on it after the competition as well. I'll post a download link soon enough!

also uses box2d for physics,

What do you think?
any suggestions?

47
Graphics / anime software
« on: December 10, 2010, 02:11:41 pm »
This might sound presumptions but,
what does this have to do with SFML?

plan on coding an animation software to meet that end or something?

48
General discussions / Thanks
« on: November 19, 2010, 12:32:11 am »
Quote from: "heishe"
SFML is, hands down and even from an objective point of view, the best 2D+multimedia API out there and even if you want to do 3D it's probably choice #1 for handling sound, events, networking and the windows (unless you want to use DirectX of course). It's the fastest one, with the most features and the best/cleanest interface of them all. Not even mentioning the fact that Laurent is still working on it and will probably do so for the forseeable future, meaning it's not basically "dead" like SDL. Also there's barely any question that Laurent doesn't answer himself if you ask him.

I have no idea why there is even a single person who is still using SDL or Allegro with C++ and even more so, why people sometimes still suggest SDL or Allegro when a newcomer comes to a C++ forum and asks how to program games with C++. Both of those APIs are hopelessly outdated compared to this and SFML is soooooo much simpler and cleaner to use.

To be completely honest, if I was rich, I'd donate large sums to Laurent on a regular basis just because of the awesome work he does.


I've used Allegro Extensively, and SDL for quite a bit, but they just dont compare against SFML. They are definitely nice, but SFML easily takes the cake as my favorite, it took me all of one afternoon of playing around with the tutorials to realize this. 9 months later and im still happily using SFML for hobby and a LOT of school projects, both in 2d and 3d.

Here's my thanks Laurent, keep up the awesome work!

49
General / Space Invaders - enemies. Best way to create them?
« on: November 17, 2010, 03:20:04 pm »
can't you make a list of sprites?

50
SFML projects / Mappy tilemap engine playback library port for SFML
« on: November 08, 2010, 08:49:08 am »
Probably wont fix the problem but why not save a line with,
Code: [Select]

this->tileID = map.GetMapBlockInPixels(pos.x + 6, pos.y + 6)->bgoff;


51
SFML projects / SFGUI (old thread)
« on: October 21, 2010, 04:03:16 am »
I wouldn't mind helping out testing it, I need a proper GUI so bad its not even funny. :?

working on a tower defense so i really don't want to roll my own when it comes to buying/upgrading menus and the interface for all that stuff.

I've been procrastinating it for months! (though I got a lot of work done on the game because of it!)


As such I'm most definitely willing to help out any way I can!

52
General / Semaphore?
« on: October 07, 2010, 01:59:23 am »
You can always use sf video player in the projects forum, easy to use. Only catch is it only supports theora format videos, which is a patent free codec
:o

53
General / Better way of enemy-list
« on: October 06, 2010, 08:03:15 am »
yes

54
General discussions / CMake support added
« on: October 05, 2010, 09:06:44 am »
Quote from: "Laurent"
Maybe it doesn't like the spaces in your path.

I'll see if I can do something about it, but avoid spaces anyway, they are evil.


I figured it was something like that, since it cuts off at C:\Documents,

either way i found vs 9 project files in the build folder, (not sure how i didn't notice this earlier) either way, I was able to compile the library using it!

55
SFML projects / SF Video Player
« on: October 05, 2010, 02:39:44 am »
Cool,
I'll definitely consider putting it in a library, that way you can just include that, instead of worrying about the dependencies,

I'll see about the image thing, might not work as expected though,

56
General discussions / CMake support added
« on: October 05, 2010, 02:28:41 am »
hey, Im trying to build a static SFML2 version made with cmake (again) but this time on visual studios 9 (instead of 10), however when i do so i get 2 errors,
Code: [Select]

Error 1 fatal error LNK1107: invalid or corrupt file: cannot read at 0xA5 C:\Documents 1 sfml-audio
Error 2 fatal error LNK1107: invalid or corrupt file: cannot read at 0xA5 C:\Documents 1 sfml-graphics




I could swear I've seen this before but cant quite remember, (google search/forum search doesn't help either)

any idea as to what's going on when trying to build the static libs?

(when i use CMAKE to generate the shared library, it builds successfully)

much appreciated

57
SFML projects / SF Video Player
« on: September 29, 2010, 12:23:28 am »
Did you try the newer version? It has a vs2008 project

58
Audio / 3D Audio doesn't seem to work.
« on: September 27, 2010, 02:39:02 am »
Ya there are some Gotcha's with using 3d sounds in SFML, give this Linky a visit,

helped me immensely

59
SFML projects / SF Video Player
« on: September 26, 2010, 08:23:36 am »
Updated it to include vs2008 project

60
SFML projects / M.A.R.S. - a random shooter
« on: September 26, 2010, 06:52:49 am »
That is one sexy GUI u have going on there, how did u do it?

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