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Messages - IsDaouda

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106

Hello everyone,

I present to you is::Engine a 2D game engine based on SFML. It offers you tools (Language Manager, Game Scene, SDL 2, TMXLite, TMXLoader, Box 2D, Config System, Virtual Game Pad for Android, Admob, Tiny File Dialogs, ...) that allow you to easily develop your games on Web (HTML 5 - CSS 3), PC (Windows, Linux) and Android.
Game Engine Github Link

It is also accompanied by a level editor which allows you to create your own level and integrate it into the game engine :
Level Editor Github Link

Youtube tutorial :





Web Game screenshot



All comments are welcome.

107
SFML projects / Re: I Can Transform
« on: May 28, 2019, 08:11:07 pm »
Hello everyone,

A new demo video of the second Boss is available.
Watch how "Captain Is" doing a death race with the Boss 2 ("DJ Speed").


108
General discussions / Re: Android x64 support
« on: April 23, 2019, 11:52:09 am »
I hope that a solution will be found as soon as possible.

109
General discussions / Android x64 support
« on: April 22, 2019, 01:55:56 pm »
Hello everyone,  :)

I am compiling SFML for the x64 android version but I get some errors. I feel that it is not compatible with this architecture (unless I'm wrong).

Is it possible to compile it with SFML 2.4.0 ?

It would be nice if in the next version of SFML this architecture is supported. Because soon Google Play will no longer accept native applications 32 bit but 64 bit.

110
SFML projects / Re: I Can Transform
« on: April 20, 2019, 12:39:29 pm »
Hello everyone,
Trailer of the first boss in I Can Transform is available :

https://youtube.com/watch?feature=youtu.be&v=3WY0QMCPR0o

111
SFML projects / Re: I Can Transform
« on: March 19, 2019, 02:19:23 pm »
Hi everyone, :)
A new update (v1.08) is available on Play Store

WHAT'S NEW :
- New icon
- Ad remove
- Optimized application
- Bugs fixed

112
SFML projects / Re: I Can Transform
« on: January 02, 2019, 10:37:54 pm »
@Nexus
Thank you :D

113
SFML projects / Re: I Can Transform
« on: December 30, 2018, 07:37:44 pm »
Hello everyone,

@Hapax
=> For the trailer I had a lot of comment compared to the sound. I plan to create another one later that will be an improvement.

=> Yes I used SFML for all the elements of the game (Graphic, Sound, ...)

=> For sharing techniques, I put everything in the engine. I even added an example that comes with the engine (to see how the engine works) that you can find on GitHub.
But if you have any questions about technique or other things you can ask :)

@ eXpl0it3r
=> I replaced GPLv3 with a zlib license. For more openness.
=> I also hope that it will serve other people :)

Thank you for the comments :)

114
SFML projects / Re: I Can Transform
« on: December 29, 2018, 05:05:20 pm »
Hello everyone,

The engine that was used to develop the game is now available on GitHub.

It is accompanied by an example that will show you how it works.

Link

115
SFML projects / Re: I Can Transform
« on: November 12, 2018, 02:01:04 pm »
Hello @Sub
Thank you for your comments.

For the modification of the name, it will be a little complicated because the package uses already this name.
So modifying it may lead to inconsistencies.

If you can not find the game in google play searches, you can download it via this link : Download here

116
SFML projects / [Multiplatform] I Can Transform : 5th Anniversary
« on: November 10, 2018, 04:38:25 pm »
Hello,
I Can Transform is a 2D action platform game developed with the is::Engine (Github link) game engine. The game is available on Android and Web (HTML 5).

In this game you control Captain Is a boy who has the ability to transform into a mechanical object (Car, Motorcycle, Rocket, Drill, Helicopter, etc.) thanks to his special costume.
Your goal is to go through the levels to find the Vortex Gems, which you will later use to lock up the Assas (the villains who want to destroy the universe) in the Gakpame dimension.

Trailer:


Screenshot :
(click to show/hide)
  • I Can Transform integrates various game modes such as: Time Attack, Collect All Gems, Cross World, etc.
  • The Cross World mode allows you to travel in various worlds of famous video games and gives you rewards at the end of an event!
    Warning!!! It is temporarily available! Hurry up!
  • With the control system named ICON ACTION you can control the movements of the player with a single click. This allows everyone, even people with disabilities, to easily play the game!
  • I Can Transform integrates Ghost mode that allows you to challenge your friends or to raise your own records!
  • I Can Transform is a game that evolves over time. New levels, Bosses and other content (Transformations, Gameplay, Mini-Boss, etc.) are added during updates!
Available on :

    HTML 5
With this game you will always discover a new way to have fun!

117
General / Re: [Android]Use AdMob with SFML
« on: April 09, 2018, 11:57:10 am »
Apartment the standalone Admob SDK used in this tutorial is deprecated (Does not work anymore). Only the Google Pay Services version can be used.

118
General / Re: [Android]Use AdMob with SFML
« on: April 06, 2018, 07:37:35 pm »
I managed to integrate Admob with the example of SFML, but when I display the ad I only have a gray box. For so much there is the connection.

Where can the problem come from?

PS: I'm doing the test with the android emulator.

119
General / Re: [Android]Use AdMob with SFML
« on: April 05, 2018, 07:49:57 pm »
Thanks for your help.
I will follow this tutorial to get to my end

120
General / [Android]Use AdMob with SFML
« on: April 04, 2018, 12:14:32 pm »
Hello everybody,  :)

Is it possible to use Admob with SFML to display ads?

If so, I will be glad that you advise me a tutorial that explains how to implement this module (without using Android studio because I want to use the example of SFML to do the test). I did some research on google but I found nothing concrete.

Thank you in advance for your solutions.  :)

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