Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - IsDaouda

Pages: 1 ... 7 8 [9]
121
General / Re: [Android] Crash when paused
« on: March 22, 2018, 06:19:28 pm »
When I'm doing the test with the AVD emulator and simulating the eve of the machine when the application is running, the Android Studio log is sending me this:

Quote
03-22 17:03:20.982 2711-2718/com.mygames.apptest W/art: Suspending all threads took: 12.245ms
03-22 17:03:26.907 2711-2718/com.mygames.apptest W/art: Suspending all threads took: 6.843ms
03-22 17:04:55.565 2711-2718/com.mygames.apptest W/art: Suspending all threads took: 73.474ms
03-22 17:04:55.747 2711-3538/com.mygames.apptest E/Surface: getSlotFromBufferLocked: unknown buffer: 0xac0b0fc0
03-22 17:04:56.798 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x0000821b
03-22 17:04:56.811 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x0000821c
03-22 17:04:56.823 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x0000821e
03-22 17:04:56.827 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x00009126
03-22 17:04:56.831 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x0000821b
03-22 17:04:56.887 2711-4874/com.mygames.apptest E/libEGL: call to OpenGL ES API with no current context (logged once per thread)

I hope this information can help you

122
General / Re: [Android] Crash when paused
« on: March 09, 2018, 01:07:14 pm »
I followed your advice and I finally found where the problem came from.

Whenever you declare an object of type sf :: Sound, sf :: SoundBuffer or sf :: Music, when the machine is idle this error triggers.

On the windows os the application just displays a message in the console but on Android it spits.

I did the test with the example provided with the SFML lib and I had the same problem.

Is there a solution to work around this problem?

123
General / Re: [Android] Crash when paused
« on: March 07, 2018, 10:18:39 am »
No, it works without problems.

124
General / [RESOLVED][Android] Crash when paused
« on: March 06, 2018, 11:45:05 am »
Hello everyone,

I have a problem with SFML 2.4.0 when I pause my smartphone.

- When I launch the application, and I leave it with the Home button by putting the phone in standby everything works well when I restart (via the task menu).
- But from the moment I click the Standby button when the application is active it crashes.

So I decided to do the same test on Windows to see if I will have the same problem and I got this message in the console (on Windows the application did not stop).

Quote
Al lib: <EE> MMDevApiProc: WaitForSingleObjectEx error: 0x102

I did some research on google to find a way to solve this problem but nothing concrete.

Thank you in advance for your solutions.

125
General / [Resolved][Android] Build SFML for Android ABI x86
« on: December 14, 2017, 11:49:48 am »
Hello everybody.

is it possible to build SFML for android architecture x86 ?

Thank you in advance for your help.  :D

Pages: 1 ... 7 8 [9]
anything