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Messages - IsDaouda

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121
SFML projects / Re: I Can Transform
« on: November 12, 2018, 02:01:04 pm »
Hello @Sub
Thank you for your comments.

For the modification of the name, it will be a little complicated because the package uses already this name.
So modifying it may lead to inconsistencies.

If you can not find the game in google play searches, you can download it via this link : Download here

122
SFML projects / [Multiplatform] I Can Transform : 5th Anniversary
« on: November 10, 2018, 04:38:25 pm »
Hello,
I Can Transform is a 2D action platform game developed with the is::Engine (Github link) game engine. The game is available on Android and Web (HTML 5).

In this game you control Captain Is a boy who has the ability to transform into a mechanical object (Car, Motorcycle, Rocket, Drill, Helicopter, etc.) thanks to his special costume.
Your goal is to go through the levels to find the Vortex Gems, which you will later use to lock up the Assas (the villains who want to destroy the universe) in the Gakpame dimension.

Trailer:
https://youtu.be/2GGiBC8TMLg

Screenshot :
(click to show/hide)
  • I Can Transform integrates various game modes such as: Time Attack, Collect All Gems, Cross World, etc.
  • The Cross World mode allows you to travel in various worlds of famous video games and gives you rewards at the end of an event!
    Warning!!! It is temporarily available! Hurry up!
  • With the control system named ICON ACTION you can control the movements of the player with a single click. This allows everyone, even people with disabilities, to easily play the game!
  • I Can Transform integrates Ghost mode that allows you to challenge your friends or to raise your own records!
  • I Can Transform is a game that evolves over time. New levels, Bosses and other content (Transformations, Gameplay, Mini-Boss, etc.) are added during updates!
Available on :

    HTML 5
With this game you will always discover a new way to have fun!

123
General / Re: [Android]Use AdMob with SFML
« on: April 09, 2018, 11:57:10 am »
Apartment the standalone Admob SDK used in this tutorial is deprecated (Does not work anymore). Only the Google Pay Services version can be used.

124
General / Re: [Android]Use AdMob with SFML
« on: April 06, 2018, 07:37:35 pm »
I managed to integrate Admob with the example of SFML, but when I display the ad I only have a gray box. For so much there is the connection.

Where can the problem come from?

PS: I'm doing the test with the android emulator.

125
General / Re: [Android]Use AdMob with SFML
« on: April 05, 2018, 07:49:57 pm »
Thanks for your help.
I will follow this tutorial to get to my end

126
General / [Android]Use AdMob with SFML
« on: April 04, 2018, 12:14:32 pm »
Hello everybody,  :)

Is it possible to use Admob with SFML to display ads?

If so, I will be glad that you advise me a tutorial that explains how to implement this module (without using Android studio because I want to use the example of SFML to do the test). I did some research on google but I found nothing concrete.

Thank you in advance for your solutions.  :)

127
General / Re: [Android] Crash when paused
« on: March 22, 2018, 06:19:28 pm »
When I'm doing the test with the AVD emulator and simulating the eve of the machine when the application is running, the Android Studio log is sending me this:

Quote
03-22 17:03:20.982 2711-2718/com.mygames.apptest W/art: Suspending all threads took: 12.245ms
03-22 17:03:26.907 2711-2718/com.mygames.apptest W/art: Suspending all threads took: 6.843ms
03-22 17:04:55.565 2711-2718/com.mygames.apptest W/art: Suspending all threads took: 73.474ms
03-22 17:04:55.747 2711-3538/com.mygames.apptest E/Surface: getSlotFromBufferLocked: unknown buffer: 0xac0b0fc0
03-22 17:04:56.798 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x0000821b
03-22 17:04:56.811 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x0000821c
03-22 17:04:56.823 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x0000821e
03-22 17:04:56.827 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x00009126
03-22 17:04:56.831 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x0000821b
03-22 17:04:56.887 2711-4874/com.mygames.apptest E/libEGL: call to OpenGL ES API with no current context (logged once per thread)

I hope this information can help you

128
General / Re: [Android] Crash when paused
« on: March 09, 2018, 01:07:14 pm »
I followed your advice and I finally found where the problem came from.

Whenever you declare an object of type sf :: Sound, sf :: SoundBuffer or sf :: Music, when the machine is idle this error triggers.

On the windows os the application just displays a message in the console but on Android it spits.

I did the test with the example provided with the SFML lib and I had the same problem.

Is there a solution to work around this problem?

129
General / Re: [Android] Crash when paused
« on: March 07, 2018, 10:18:39 am »
No, it works without problems.

130
General / [RESOLVED][Android] Crash when paused
« on: March 06, 2018, 11:45:05 am »
Hello everyone,

I have a problem with SFML 2.4.0 when I pause my smartphone.

- When I launch the application, and I leave it with the Home button by putting the phone in standby everything works well when I restart (via the task menu).
- But from the moment I click the Standby button when the application is active it crashes.

So I decided to do the same test on Windows to see if I will have the same problem and I got this message in the console (on Windows the application did not stop).

Quote
Al lib: <EE> MMDevApiProc: WaitForSingleObjectEx error: 0x102

I did some research on google to find a way to solve this problem but nothing concrete.

Thank you in advance for your solutions.

131
General / [Resolved][Android] Build SFML for Android ABI x86
« on: December 14, 2017, 11:49:48 am »
Hello everybody.

is it possible to build SFML for android architecture x86 ?

Thank you in advance for your help.  :D

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