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General / Re: [Android] Crash when paused
« on: March 22, 2018, 06:19:28 pm »
When I'm doing the test with the AVD emulator and simulating the eve of the machine when the application is running, the Android Studio log is sending me this:
I hope this information can help you
Quote
03-22 17:03:20.982 2711-2718/com.mygames.apptest W/art: Suspending all threads took: 12.245ms
03-22 17:03:26.907 2711-2718/com.mygames.apptest W/art: Suspending all threads took: 6.843ms
03-22 17:04:55.565 2711-2718/com.mygames.apptest W/art: Suspending all threads took: 73.474ms
03-22 17:04:55.747 2711-3538/com.mygames.apptest E/Surface: getSlotFromBufferLocked: unknown buffer: 0xac0b0fc0
03-22 17:04:56.798 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x0000821b
03-22 17:04:56.811 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x0000821c
03-22 17:04:56.823 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x0000821e
03-22 17:04:56.827 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x00009126
03-22 17:04:56.831 2711-4874/com.mygames.apptest E/eglCodecCommon: glUtilsParamSize: unknow param 0x0000821b
03-22 17:04:56.887 2711-4874/com.mygames.apptest E/libEGL: call to OpenGL ES API with no current context (logged once per thread)
I hope this information can help you