Since then I downloaded Visual Studio Community 2015 (for free, easy to find online) and I managed to set it up. Then I downloaded this sfml one: Visual C++ 14 (2015) - 32-bit on
https://www.sfml-dev.org/download/sfml/2.4.2/, then do this on the project properties:
1) in C/C++ >> General (All Configurations) >> Additional Include Directories, copy and paste where your sfml include folder is, in my case, E:\SFML-2.4.2\include
2) then on Linker >> General >> Additional Library Directories, put your sfml lib folder, in my case E:\SFML-2.4.2\lib
3) then select Debug (save what you just did), go to Linker >> Input >> Additional Dependencies >> Edit and copy and paste those (1 in each line, or add ; between them if you use 1 line):
sfml-graphics-d.lib
sfml-audio-d.lib
sfml-network-d.lib
sfml-window-d.lib
sfml-system-d.lib
4) then select Release (save what you just did), go to Linker >> Input >> Additional Dependencies >> Edit
and copy and paste those (1 in each line, or add ; between them if you use 1 line):
sfml-graphics.lib
sfml-audio.lib
sfml-network.lib
sfml-window.lib
sfml-system.lib
Now to link dynamically,
5) Go to where you downloaded SFML and copy everything inside the bin folder (all the dlls files) and paste them inside your project debug folder. Let me explain this: if your project is called NAME, inside your folder NAME you have a Debug folder and another NAME folder (that's standard, you can change that if you want). Paste them inside the Debug folder. (You can paste them inside the NAME folder, but I don't suggest that, because that way you will have to compile and run it every time, instead of just using the .exe file located inside the Debug folder.)
6) Test if it works with the code given in SFML tutorials. (Please tell me if it works).