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Messages - Mysphyt

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SFML projects / Re: The Crucible
« on: April 28, 2018, 09:29:16 pm »
More editor screenshots



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SFML projects / Re: The Crucible
« on: April 28, 2018, 07:05:08 am »
Started working on the editor tool for items, affixes, abilites etc. using the ImGui library. Now i'm looking at gutting and replacing other primitive GUIs (i'm looking at you, inventory).


3
SFML projects / Re: [Release][GUI] ImGui-SFML
« on: April 27, 2018, 04:59:37 am »
Wow this library looks awesome. I'll definitely look into using it for my project (https://en.sfml-dev.org/forums/index.php?topic=23947.0), as I still need an options menu and various tool interfaces. I'm still pretty new to C++ and to SFML so reading these libraries has really helped me learn.

4
SFML projects / The Crucible
« on: April 26, 2018, 10:03:31 pm »
Hello!
I've been in development of a game, The Crucible, which is a rogue-like dungeon crawler similar to NetHack or DCSS with some newer RPG elements. I'm a college student and don't always have a lot of time to work on it, but it has come a long way over the past few months. Virtually the entire game is randomly generated or customizable. Dungeon & Cave layouts, enemies, items, and abilities.

I haven't used any libraries aside from SFML (graphics, sound, window etc), I thought it would be best to start from scratch for my first SFML project. I am however looking into using ImGui for options menus & customization tools.

Anyways, I've been learning on my own both C++ development and SFML and would really like to hear some criticism / direction. I get the feeling by looking at others' projects that I have gaping design & optimization flaws in my project. It is clear now that my 'make it up as you go along' approach has produced a lot of sloppy code that i'm very unhappy with.

Video of build A1.0.3 (sorry, it's a bit quiet):

Code:
https://github.com/AaronCC/The_Crucible/tree/master/Crucible_Game
Current Build:
https://github.com/AaronCC/The_Crucible_Build

The game is still very much in development.
Thanks.

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anything