Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - ertuch

Pages: [1]
1
Network / Sending Message
« on: December 04, 2018, 07:53:14 pm »
Hello everyone i have a question about sending message. I wrote a code for sending a message and receiving it but after sent the message you have to wait for the other side's but i need to send as much as i want and when a message sent i need to receive it even while writing a message from other side. How may i do that using console screen?
#include <SFML/Graphics.hpp>
#include <SFML/Network.hpp>
#include <iostream>
using namespace sf;

class Connection
{
public:
        int Port;
        bool isDoneServer, isDoneClient;
        char buffer[2000];
        std::string Text;
        std::size_t Received;
public:
        TcpListener listener;
        IpAddress ipAddress;
        TcpSocket Socket;
public:
        inline Connection();
        inline ~Connection();
        inline auto Ip_Match(IpAddress) -> bool;       
};

inline Connection::Connection()
{
        this->Port = 2000;
        this->isDoneServer = true;
        this->isDoneClient = true;  
        this->Text = "";
}

inline Connection::~Connection(){}

inline auto Connection::Ip_Match(IpAddress ipAddress) -> bool
{
        if(ipAddress == "AnyIp") { return true; }
        else { return false; }
}

int main()
{
        Connection *Call = new Connection();
        Call->ipAddress = IpAddress::getLocalAddress();
        if(Call->Ip_Match(Call->ipAddress))
        {
                Call->listener.listen(Call->Port);
                Call->listener.accept(Call->Socket);
                while(Call->isDoneServer)
                {
                        std::cout << "Server: ";
                        std::getline(std::cin, Call->Text);
                        Call->Socket.send(Call->Text.c_str(), Call->Text.length() + 1);
                        Call->Socket.receive(Call->buffer, sizeof(Call->buffer), Call->Received);
                        if(Call->Received)
                        {
                                std::cout << "Client: " << Call->buffer << std::endl;
                        }
                        if(Call->Text == "out" || Call->Text == "Out" || Call->Text == "OUT")
                        {
                                Call->isDoneServer = false;
                        }
                }
        }
        else
        {
                Call->Socket.connect("AnyIp", Call->Port);
                while(Call->isDoneClient)
                {
                        Call->Socket.receive(Call->buffer, sizeof(Call->buffer), Call->Received);
                        if(Call->Received)
                        {
                                std::cout << "Server: " << Call->buffer << std::endl;
                        }
                        std::cout << "Client: ";
                        std::getline(std::cin, Call->Text);
                        Call->Socket.send(Call->Text.c_str(), Call->Text.length() + 1);
                }      
        }
        return EXIT_SUCCESS;
}

This is what i've written. Logic is: If the ip is different than which i've chosen then computer that connects is client. Please help me.

Pages: [1]
anything