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Messages - Andy

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General discussions / [Windows-x64] Building SFML?
« on: March 24, 2010, 12:10:34 am »
I just now found that I was able to compile 9/17.

2 of the failures where from the lack of wxWidgets (I'll fix that later).

Some unresolved externals, but that looks like it could be fixed with compiling a x64 version of the FreeType Library.

As I've mentioned I'm not an experienced programmer.  What did you do to compile a x64 version?  Please, be nice... I'm not trying to push anyone's patience.

General discussions / [Windows-x64] Building SFML?
« on: March 20, 2010, 09:18:49 pm »
:shock: There doesn't appear to be a x64 configuration only win32.

I could try and make x64 build configuration and try to compile it.  I'm not sure things will go with it's dependencies (try to find the right version).  I will also try to compile them.  I'm not an experienced programmer.

Then again I had the same problem with SDL, I couldn't find any 64-bit version of the library for windows.

General discussions / [Windows-x64] Building SFML?
« on: March 20, 2010, 01:19:03 am »
Hi, New guy here!

First off I want to extend my personal thanks to Laurent for making this library.  I'm developing an open-source (BSD-modified) game engine to act as a way for me to learn C++ and to make something on a "metal-level" that would run and lightly.

As the title states, is there a way to compile the library for windows-x64?

Btw, I'm using MSVC 2008 (acquired form MSDNAA) so I can build 64-bit binaries with it.

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