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Messages - Lo-X

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376
SFML projects / Falling Rocks! (demo inside)
« on: September 08, 2011, 03:13:14 pm »
Quote from: "Naufr4g0"
I'm happy you like it! =)


Like ? No.. I Love It !
As if my best score in Impossible Mode is 426... That's so hard...

377
SFML projects / Falling Rocks! (demo inside)
« on: September 08, 2011, 02:26:55 pm »
Simple and addictive :D

378
SFML projects / Galaxy
« on: September 08, 2011, 02:24:17 pm »
Quote from: "easy"
it seems you've forgotten about the Launcher script, as I cannot find it anywhere. Running just the Galaxy executable does not do anything, just a window pops up and closes immediately.


Hmm.. Oops :/ Yes I forget it :/
Yes I compiled the game with the console activation I think (I usually debug on Linux and the console is usefull)

But if you managed to run it, that's perfect :D

379
SFML projects / Galaxy
« on: September 08, 2011, 07:11:27 am »
Quote from: "easy"
I'm going to try it out as soon as it gets downloaded. 50 minutes left? Something must be wrong here... I'm going to try it again!

To download the other one from SFMLUploads were just a blink.


It's normal the archive is 121Mb and my FTP server is not made for that, it's just a temporary solution for the demo.

380
SFML projects / Galaxy
« on: September 07, 2011, 09:41:28 pm »
Okay,

So i've had a problem, the archive with all files is too heavy to upload it on SFMLUpload or other upload/download sites but I've got a solution

If you don't have it, just download the Windows version, in order to have images, audio and conf files. Link here :
http://monstruosor.com/accueil/download/galaxy/

Then, you can download the debian executable and sfml .so files here :
https://legacy.sfmluploads.org/file/64

Just copy them in the root folder (Galaxy0-2-0...).

Then make Launcher and Galaxy an executable with chmod +x command
Launch the launcher with ./Launcher

And you're done ! (I think)

I don't tested this solution 'cause I've these .so in /usr/lib folder, I think you may need a .so for C++ but you've got it I presume.

381
SFML projects / Galaxy
« on: September 07, 2011, 09:07:16 am »
I'll do that this evening (for me, in france), thank you for your help :D

382
SFML projects / Galaxy
« on: September 06, 2011, 07:58:35 pm »
Quote from: "easy"
Quote
I can make a Linux version but I never tried to do a .deb paquet, I'll try.


I don't think you need to make a .deb, it's completely enough to compile your game on linux, and to attach the shared libraries with your binaries. If you're using SFML 1.6, it's going to be easy, but for 2.0 you'd have to compile SFML by yourself... :)


Okay, I use SFML 2.0 and i've already compile it since I started the developping of my game on Linux.

But I use an old revision of SFML2 (juste before the split of sf::Image into sf::Texture) so you'll not have the last revision.

383
SFML projects / Galaxy
« on: September 05, 2011, 09:04:19 pm »
Quote from: "easy"
I'd like to try it out but there's no Linux version.

Will you make a longer gameplay video?

Those particles... are not sprites, I presume.


I can make a Linux version but I never tried to do a .deb paquet, I'll try.

I'll probably make a gameplay video, I just wait the implementation of some options and levels.

Indeed, particles aren't sprite but drawable, just some squares or rectangles. It's my first Particle System so I wanted something easy and fast, but I need to learn more, the FPS is low when there are about 3000 particles, with a medium computer.

Thank you for your your interest :D I think I'll make a .deb version of the demo in the week =)

384
SFML projects / Pacaman [Demo]
« on: September 05, 2011, 08:32:23 am »
Really nice :D

385
Graphics / Text rendering problem
« on: September 04, 2011, 04:28:36 pm »
Ok i'm not mad, I've effectively seen a question like that, but on French part of the forum.

Link : http://www.sfml-dev.org/forum-fr/viewtopic.php?t=3747

The problem was an "old" build of SFML2
Have you the last build of SFML ?

386
Graphics / Text rendering problem
« on: September 04, 2011, 04:13:41 pm »
Ok, sorry for my answer...
I was sure I've seen a topic like that recently...
Need some rest...

387
General / How to create a simple Enemy class?
« on: September 04, 2011, 01:51:49 pm »
I think you should use more than one class to handle ennemy and it's IA.

An ennemy is an entity like others, it has PV, perhaps energy, etc...
A controller... control an entity. The controller should be inform of events in the Update part of your main loop and make move/attack/whatever your entity.
Note than, if you want complicate things a little bit, a controller can be a keyboard controller, a bot controller, a team controller, etc...

It's my vision, there's perhaps another best solution.

388
General discussions / A new logo for SFML
« on: September 03, 2011, 04:37:19 pm »
I've used that wheel too but I make the SFML logo passing throught it with transparency. It look like the logo is going to the player

389
General discussions / Who Are You? (the obligatory interview thread)
« on: September 02, 2011, 11:44:22 am »
Hello,

I'm Loïc, I'm 20 and I live in France, in a town not so far than Laurent's (I spy him but he don't know that, shh !) But I study computer science in another city, far, far away : Clermont-Ferrand. I'ts only my second year in that school.

I started programming with games websites, or an Harry Potter fansite ( :/ ). I was 12 ! As a game website is anoying I decided to learn other languages that's why I started to learn C/C++ and a little Java (but I don't like this one).
I was making some apps with QT but the codes were very very dirty... And I think my code still is, sometimes... I programmed an Audio Player, some Notepads, ...

I started making games with SDL, but in C and I prefer object oriented languages.
And I discovered SFML. Jackpot ! It was one year a half ago. I started making some simple games not completely terminated like a platform game, a 2Diso game.
I started my first "big" and advanced project 5 or 6 mounth ago : Galaxy. This project make me learn a lot of things, more than the 2 before. But the more I code, the more I see that the code is not strong in some parts and I'm discouraged when I see what I've to change. So I asking myself if I don't have to change my project or to finish it before.

Sorry for english mistakes :D

390
Graphics / Image::SaveToFile with .psd
« on: August 31, 2011, 11:23:16 am »
indeed.

In the documentation :
Quote
The supported image formats are bmp, png, tga and jpg.


On the features page :
Quote
Can load and save standard image formats : bmp, dds, jpg, png, tga, psd

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