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Messages - Lo-X

Pages: 1 ... 25 26 [27] 28 29
391
General / PSP Homebrew with SFML?
« on: August 31, 2011, 01:08:57 am »
Dunnow if OpenGL is on PSP but if not, i think they're no chance to port SFML.

But I don't know how work the PSP, what language it use, etc...

392
SFML projects / Galaxy
« on: August 30, 2011, 09:47:29 pm »
Good news everyone !

The demo is here !

Contain : the tutorial level, the skirmish mode, options.
What's next : Spaceship Upgrades, ~40 Campaign levels, Team Death Match Like Mode and a few more decoration in the background.

The unique link : http://monstruosor.com/accueil/download/galaxy/ (Windows)
If DLL are missing :
http://monstruosor.com/download/openal32.dll
http://monstruosor.com/download/libsndfile-1.dll
The problem is resolved now. But don't use the automatic generated shortcut on desktop, it's not a good shortcut. Go to the game folder and create the shortcut from there.

Note : Do not install the game in c:/Program Files/ folder. With Vista and 7 windows don't want Galaxy to create files ><

If you have questions, bugs, things to say, you're welcome !

Thank you !

393
Graphics / Explosions
« on: August 30, 2011, 12:27:32 am »
Personally, I use a selfmade particle system mixed with a flashlight, made with a simple white spheric image that I show a very short time.

You can add particles fire just after the explosion on nearest objects/tile/... but it's more complicated :D

For the flash light, look at : http://www.sfml-dev.org/forum/viewtopic.php?t=5183&highlight=

394
Graphics / click on sprite
« on: August 29, 2011, 10:41:29 am »
Humm...

You're multiplying the x position of a sprite by the y position of... of what ? Why are you multiplying them ? And why are you comparing the result (a number) to a boolean ?

All the tutorials about SFML 1.6 are on this website : www.sfml-dev.org

The right way is to detect when the user has clicked in the events loop, and then to compare X & Y coordinates of the click with a Rectangle coordinates that represents your sprite

Doc :
sf::Rect (1.6, 'cause 2.0 is different)
Tuto :
all :D

395
General / better tutorial for SFML?
« on: August 29, 2011, 12:47:41 am »
It's possible to have more than one event between two game loops, so I think

Code: [Select]
while(window.GetEvent(myEvent))

is better than

Code: [Select]
if(window.GetEvent(myEvent))

396
Graphics / [HELP]SFML Sprite with Box2D
« on: August 29, 2011, 12:13:15 am »
Isn't it more complicated now ? With sf::Texture ? (just asking 'cause I'm not sure I've get sf::Texture... :roll: )

397
SFML projects / Galaxy
« on: August 28, 2011, 10:43:53 pm »
Quote from: "eXpl0it3r"
The number of great SFML projects are constantly going up - I like that! :D Your game looks awsome, okay we haven't seen much but the menu looks pretty convincing.


Thank you very much, the game in Skirmish mode look like what you can see behind the menu. But I'm not sure my game is awesome, this is my first one, I'm not very good in everything graphic, some problems or bugs still make me hit my head against a wall, but...


Quote from: "eXpl0it3r"
Still there are questions about the game, like is it just a shooter like many others, were you go through diffrent waves of enemies (with the enegery addition) or is there also a story-telling within it.


There is a campaign mode, with a story, objectives, and also fights. And there is a skirmish mode where you have to kill an ennemy wave. It's planned to increase the difficulty of skirmish mode when you progress in campaign mode.

Thanks again !

Quote from: "Groogy"
Looks like Haikrainens logo is getting famous as well :P


Yes, it rocks !

398
General discussions / Wait for 2.0-release or compile snapshot?
« on: August 28, 2011, 10:09:57 pm »
Quote from: "Laurent"
Quote
But I've no idea what will come!

The drawing system: Drawable, Sprite, Text and Shape will change or be removed, and other (lower level) classes will be created.

And then SFML 2.0 will be released.


Aow, there will have a lot of code to change :o

399
SFML projects / Galaxy
« on: August 28, 2011, 09:11:52 pm »
Hi ! Now that my project is advanced, I post a topic about it on the english forum.



Galaxy is a 2D space shooter in which you control the energy distribution in the spaceship. Do you need energy in weapons ? Motors ? Shields ? You're the captain, you decide !

History

In year 3035, the Earth has been destroyed by the Thorgs, an alien race met while human beeing was exploring the Galaxy... Only some spaceships could escape, they decided to hide survivors on the remaining colonies. A plan is setting up to retrieve an engine witch could permit, in theory, to come back in the past in order to save the Earth from destruction...

Developpement

Only one or two space objects and the campaign mode aren't implemented yet.

Gameplay

You have to allocate the energy between 3 modules
- Shields : more energy = more shield recuperation at each tick
- Weapons : more energy = more damages
- Motors : more energy = more speed

Gamepad and joysticks can be used but the mouse is required for some actions.

Keybind is dynamic.

There will be a demonstration version soon, the time for me to add at least one campaign level.

Demo :

http://monstruosor.com/accueil/download/galaxy/

Video :

Short video here!

400
SFML projects / [WIP] JoE Shooter
« on: August 28, 2011, 02:58:08 am »
The result is very impressive but I'm not sure I have understood the goal of the game :/

401
Graphics / SFML 2.0 Collision detection
« on: August 27, 2011, 08:32:21 pm »
You have sf::Rect<T>::Contains(...) that check if a sf::Rect is inside another one
and sf::Rect<T>::Contains(...) that check if a point is inside a sf::Rect

So, you don't need to recode these functions :D

402
Graphics / SFML 2.0 Collision detection
« on: August 27, 2011, 04:52:23 pm »
You can check if the rectangles of two sprites are colliding.

Use :

sf::Rect<T>
sf::Rect< T >::Intersects(const Rect< T > & rectangle   )

Note : there are many ways to do a collision detection, there are a lot of threads talking about it on this forum

403
Graphics / How do i get the position of the center of my sprite?
« on: August 27, 2011, 10:25:41 am »
SFML 1.6 I guess :

Code: [Select]
pac.SetCenter(pac.GetSize().x / 2 , pac.GetSize().y / 2);

404
Window / Strange things with Gamepad
« on: August 15, 2011, 11:19:05 pm »
Quote from: "Laurent"
Ok. Is there a standard utility that you can run to see how your gamepad is detected and mapped? If it's the same as SFML, it's probably a problem with the gamepad's driver. Otherwise it's a bug in SFML


I'll see that

405
Window / Strange things with Gamepad
« on: August 15, 2011, 10:59:43 pm »
Quote from: "Laurent"
But how many joysticks do you have? I don't think that POV should be seen as a separate joystick.


I've only one gamepad, so one joystick.
I've Linux (ubuntu 11.04)
Here is the pad :

(NGS Tanker, a Playstation 2/3 and PC compatible pad)

Quote from: "Laurent"
Hmm... there's a french forum you know ;)


I need to learn english, and there are more people to answer on english side :D

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