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Messages - Lo-X

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SFML website / Sometimes you have to logon twice..
« on: June 15, 2011, 01:13:02 am »
I've this problem when I open french and english forum in the same time.

System / timeGetTime() replacement?
« on: March 29, 2011, 06:03:44 pm »
Quote from: "devlin"

There's also the window function to get time since last frame?

float sf::Window::GetFrameTime()

I think I work on a sf::Clock too, tell me if I'm wrong.

Graphics / Help on Asteroids Game!
« on: March 22, 2011, 08:20:44 pm »
Quote from: "Ultranor"
Thanks for your help! I managed to get the spaceship up and running but now im stuck on making it shoot bullets. I have been coding and reading for hours and I still can't any decent tutotial for creating and shooting bullets. Any pro tips or any tutorials on doing that?

I don't think so. A bullet is just a sprite. If you can shot a lot of bullet, just do a list or a tab or a container to add bullet in it. When the player press the fire key, add a bullet in it (initialized with position, angle and maybe speed) et draw your bullets.

Don't forget to delete your bullets if you're making dynamic allocation !

General / Player pointing at mouse?
« on: March 22, 2011, 08:16:55 pm »
I think the return is in radian, try to multiplicate by 180 and divide by PI

Graphics / Help on Asteroids Game!
« on: March 20, 2011, 09:08:18 pm »
You can save the angle of your spaceship (initializing it in the direction you want : up, left, down, right, ...) and use some maths formulas.

You also need :
Sprite::Rotate (perhaps)

To know how to calculate a position having an angle and another position and to calculate an angle having 2 positions.

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