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Graphics / Sprite is blurry
« on: April 15, 2010, 11:40:43 pm »
Oh great! Thanks a lot.
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#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow screen(sf::VideoMode(100, 50, 32), "Test");
sf::Image image;
image.LoadFromFile("Mario.png");
sf::Sprite sprite;
sprite.SetImage(image);
while (screen.IsOpened())
{
sf::Event event;
while (screen.GetEvent(event))
{
if (event.Type == sf::Event::Closed)
screen.Close();
}
screen.Clear(sf::Color(0, 127, 127));
screen.Draw(sprite);
screen.Display();
}
}