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Messages - binbinhfr

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16
Window / Re: Keyboard options / customisation ?
« on: April 22, 2020, 02:39:05 pm »
Infact eXpl0it3r gave me a good answer in another thread, so I share :

Custom keyboard bindings are already possible now, you have to make the key detection code variable or use something like Thor's Action.
Please open a separate topic if you want to discuss your specific situation.

Regarding the scancode situation, I've been very slowly working on getting the scancode implementation consolidated. I'll be doing some additional analyzes to see what is still needed.
You can follow the open PR here: https://github.com/SFML/SFML/pull/1235

17
General discussions / Re: GUI with SFML
« on: April 22, 2020, 10:31:18 am »
you can have a look at Dear IMGUI
https://github.com/ocornut/imgui

that has a SFML backend that is very efficient :
https://github.com/eliasdaler/imgui-sfml

18
Window / Keyboard options / customisation ?
« on: April 22, 2020, 10:29:06 am »
Hi there,

I read many posts, but I still don't figure out how to implement a keyboard customisation in my game... (allowing for example AZERTY / QWERTY users to remap keys like QSDZ and WASD).

More than that, some keys are not recognized (like ! exclamation or ² or §)
Is there a way to extend/override this list from my game ?
https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Keyboard.php

I saw that Laurent was looking at that a few years ago, but is there any news on this side ?

19
General discussions / Re: Better keyboard handling
« on: April 22, 2020, 10:23:03 am »
any news on this ?
I still don't figure out how to implement a keyboard customisation in my game... (allowing AZERTY / QWERTY users to remap keys).

20
any news on this ?
I still don't figure out how to implement a keyboard customisation in my game... (allowing AZERTY / QWERTY users to remap keys).

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