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Messages - digimikeh

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16
General / Using opengl
« on: July 10, 2020, 05:10:15 am »
Hello!!

I'm looking for a way to do a game just like Donkey Kong Country from Super Nintendo, you know, the game is smooth, good graphics and animations.....

After seeing some showcases i saw that many of the games runs a bit lag, i don't know either if thats because recording screen or something else... so i investigated a little more and found that i can use opengl for 2d content which means that SFML by default does not uses openGl... is this right?

In such case, do you think i'm forced to use opengl to create something like Donkey Kong Country or the default SFML video system is ok?..

In case i need opengl, does someone has a good book or resource to learn SFML + Opengl?

Thanks so much!..

Edit:
I understood that SFML uses OpenGL, so i think i neee to focus on learning how to move sprites smoothly using time & physics..

17
System / Re: Threading
« on: July 08, 2020, 02:24:45 am »
thanks a lot for the kind reply

18
System / Threading
« on: July 08, 2020, 12:40:46 am »
Hi!..

The first time i post here so i thanks for admiting me..

If i'm linux user... what should i select for threading?

sf::thread
std::thread
pthread_t

Thanks in advance.

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