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Messages - Hugo

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46
Graphics / Views
« on: July 10, 2010, 06:58:47 am »
How do the views work?
I need to know if you can follow an x,y position instead of a sprite, and do the positions of sprite's change or does the screen move when the view moves? [/list]

47
Audio / MIDI
« on: July 10, 2010, 06:52:19 am »
I wanna make a fun audio toy with pretty buttons, and background, and the midi synthesizer, does anyone know of a good midi library in c++?

48
Audio / AAC
« on: July 10, 2010, 06:49:02 am »
AAC is a proprietary format, mr Laurent would have to sell his legs to buy rights to use it, and then hed have tom pay a fee very time sfml audio was downloaded

49
Graphics / PostFX does not work
« on: July 10, 2010, 06:42:37 am »
Nice. ,mind posting the effect code on here? I have to learn this whole"post fx" thing cause I am a dreamer with dreams, one of them is upload a bunch of cool post fx effect files on to sfml.org

50
SFML website / actually
« on: July 10, 2010, 06:13:46 am »
Actually, i found a library on here with collision.h and collision.cpp, basically its an sfml specific extension with easy(but sometimes buggy, apparently...)
collision functions, such as box collisions, circle check collisions(with radii), pixel perfect collisions etc.
Maybe you and the author could make a deal and add this library to sfml 2, or 2.1
here's the link:
http://www.sfml-dev.org/wiki/en/sources/simple_collision_detection
Or maybe you or i, could rewrite the code, make tutorials and add them to the next sfml version?

And about the sfml demo....
I can make you a pretty pong game utilizing every major thing except networking, which seems too hard for me...
or whatever, how about you make me a list of the sfml features you want outlined and ill start off that?
the program, images, etc will be open source

Also, is the french forum really better than the english one?

51
SFML projects / a
« on: July 09, 2010, 06:36:23 pm »
MSVCP100.dll is missing from my system, apparently
so is MSVCR100.dll
i downloaded them, but it still wouldnt work, they must be the wrong version?
you need to fix this

52
SFML projects / well...
« on: July 09, 2010, 06:28:53 pm »
I made a list for you:
First off, i love the uploading website you used, dl.dropbox?
2. The games kinda big. i hope its worth it
3. It comes in a zip file, and its ready to run, good good
4. it has a game manual, awesome
5. you can "window key" out
6. you can skip the title screens
7.i like how you say stability, instead of lives, or health
8.should have text at the begining that says "press SPACE", i was a little confused
9.should also have instructions on shooting at the begining of the first level
10.unique, fun, awesome!!!
11.great job on this game, is it open source, i need a little help with my bullet class, where do i get the source?

oh and i got to level THREE on HARD, i lost one life cuz i couldnt go backwards, and i got ~6000 points

53
SFML projects / looks.....
« on: July 09, 2010, 06:16:31 pm »
Im' not sure what im supposed to do, can you please add instructions?

54
SFML projects / Top-Down Shooter
« on: July 09, 2010, 06:09:09 pm »
http://tinypic.com/r/2itoks0/3
I made this game(in the screenshot) in game maker a while back.
Now i wanna remake it as open source, and in c++ with SFML and mappy tile editor
I'll add more than just zombies as enemies, I'll add robots, aliens, no people though, cause that may be offensive to some folks in the world

I'll keep the teammate thing, but it'll be harder to call them in, and they'll be tougher so they stay with you longer

Moddable weapons, im not sure what that means yet

Have special configuration, where you play as an innocent civilian, or a zombie, or a chicken, or any of the other NPC's, ill only change the player sprite, the who's the enemy config options in the aliens, people, zombies....

Also cars, all the normal video game weapons for aliens and soldiers, mini gun and rockets for robots, melée for zombies, and maybe a super breed of zombies that shoots guns at you

A nearly text free HUD and menu, for easy internationalization, and handicapped settings, for practice, and who knows? maybe a handicapped person will play my game and use those settings

but these are all still ideas, i still got a lot to do before i have something like my game maker game

if you have any ideas, or requests, or anything just post a reply

55
Graphics / Sprite's X and Y
« on: July 09, 2010, 05:31:12 pm »
Thanks guys!
this is what i got for a direction to x y, it works perfectly!
float directionTo(int x1, int y1, int x2, int y2)
{
    //take in variables
    float calc1 = x1 - x2;
    float calc2 = y1 - y2;
    //returns direction in radians, so we have to convert it to degrees, and then offset by -90 degrees
    return ((atan2(-calc1, -calc2))/3.14159265 * 180)-90;
}

And here's the promised top down sprite sheet:

http://tinypic.com/r/25a7ujt/3

Also, i know almost everything about sprites and object oriented programming, i got a headstart by using gamemaker for about a year, then i quit and started to learn c++
I'm doing a remake of my old game maker game
its a fun top down shooter with pretty graphics and your choice of enemies and weapons

56
SFML website / Collision
« on: July 09, 2010, 12:13:07 am »
Mr Laurent? Can you add collision tutorials? And maybe a game using all of the tutorials to show how pretty and fast sfml can be? I canprovidethe pretty sprite's if you ask.

57
SFML projects / Looks
« on: July 09, 2010, 12:07:32 am »
Looks good, I'll try it out and maybe offer suggestions, or features for helping beginners

58
SFML projects / Great
« on: July 08, 2010, 11:53:27 pm »
Great! Now I don't have to write my own tiling/map engine, this engine's free though right? And it it has it's own map editor and it can load maps into sfml? And can it show any image size and any #of Images right?

59
Graphics / Sprite's X and Y
« on: July 08, 2010, 11:41:02 pm »
Can some one explain the getPosition function for the sprite's?

And

Can there be a way to get the sprite's x and y individually instead of both at the same time?

I need this for a directionToPosition function I want to make. For this I need arc tangents, mouseX mouseY, and player.x player.y

I may also need it for a nearestInstance Function

I will reward you with free to use for anything top down gun images, but they're just outlines so you have to color them...

60
Feature requests / Easy Tiles
« on: July 08, 2010, 09:37:32 pm »
Hey, mr Creator? Laurent, can you add a function for easy tile creation?
 Heres my suggestions, you could do it like: sf:draw::tile, image, start tiling at position(x, y), end tiling at... , space between tiles.... Etc, and tiles could be sprites to allow for alpha, rotation, collisions....
Ohand the tiles could be named like, (image name)_tile_(tile#)
Sooooo......
imageGrass_tile_34
imageGrass_tile_34.GetRotation
imageGrass_tile_34.SetAlpha(.45)

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