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Messages - victorlevasseur

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136
SFML projects / SFGUI
« on: October 19, 2011, 08:15:52 pm »
Quote from: "Tank"
Say you have "Box" (a layouter) and "Button" exported to Game Develop. Then you create a Box object and a Button object. If Game Develop is able to call something on objects, you can pack the button into the box. If not, then you really must use completely separated widgets. Smile

Yes, but I don't think it was really user friendly (the users of Game Develop don't know programmation and the use of layouts). But, i will certainly add this later.

Quote
Bob has not yet been applied to the master branch. You can check the current state here: https://github.com/Iteem/SFGUI/tree/Bob

It's strange, it doesn't appear in the TankOs/SFGUI branches list.

137
SFML projects / SFGUI
« on: October 19, 2011, 04:16:14 pm »
I don't know how to explain that.
For example, this software is provided with Sprite object, Text Object, Light Object and many over. So I create other kinds of objects using SFGUI. The user can only place them himself, they cannot be placed by others objects.

If you want, I can show you what my future plug-in will do in the software.  :wink: (I just wait for 1 week : the new version of Game Develop)

You show a picture of the window drawn by the Bob Render Engine. Where is Bob ?

138
SFML projects / SFGUI
« on: October 19, 2011, 12:40:43 pm »
Not exactly, GD (Game Develop) allows the user to create objects which are placed on a scene by him with absolute positions.

Game Develop is not my software, it is developped by Florian Rival (4ian) : http://www.en.compilgames.net/?file=kop1.php for further informations

139
SFML projects / SFGUI
« on: October 19, 2011, 11:32:25 am »
Quote from: "victorlevasseur"
Hello,

I recently discover SFGUI : it's a good GUI library for SFML.

I am going to use your library to create a plug-in for a french game creation freeware (Game Develop) (this freeware uses SFML for render). The plug-in will not use the layout widgets, but only the widgets like buttons, entry, scale...
I'm just waiting the developper of Game Develop to add a functionnality that allows plug-ins to access to the list of events produced by PollEvent.
Then, I will begin the plug-in developpment.

Where can I find the SFGUI logo ?
And can I use widgets without any container ?

(Sorry, if I make some english mistakes, I am only 16 and I'm French)


I have to use widgets separatly because the freeware (Game Develop) use an "object" concept. So I will create a Entry Object, a Button Object...

140
SFML projects / SFGUI (old thread)
« on: October 18, 2011, 07:53:05 pm »
Hello,

I recently discover SFGUI : it's a good GUI library for SFML.


I am going to use your library to create a plug-in for a french game creation freeware (Game Develop) (this freeware uses SFML for render). The plug-in will not use the layout widgets, but only the widgets like buttons, entry, scale...
I'm just waiting the developper of Game Develop to add a functionnality that allows plug-ins to access to the list of events produced by PollEvent.
Then, I will begin the plug-in developpment.

Where can I find the SFGUI logo ?
And can I use widgets without any container ?

(Sorry, if I make some english mistakes, I am only 16 and I'm French)

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