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Topics - guuest

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Graphics / Why sprite not showing up after i use sf::setOrigin
« on: September 25, 2022, 09:28:17 am »
why

here code:
#pragma once

#include <SFML/Graphics.hpp>
#include <iostream>
#include "Animation.hpp"

namespace p_1{

    class Player{
        public:
            Player(sf::Texture &b, sf::Texture &p_t2_, sf::Vector2u img_count,
            float switch_time, float speed) : animation(&p_t2_, img_count, switch_time){
                sprite.setTexture(p_t2_);
                sprite.setScale(sf::Vector2f(2.f, 2.f));
                sprite.setPosition(640/2, 480/2);
                this->speed = speed;
                this->face_r = true;
                const sf::Vector2f spriteSize(sprite.getGlobalBounds().width/2.f, sprite.getGlobalBounds().height/2.f);
                sf::Vector2u size = b.getSize();
                //sprite.setOrigin(size.x / 2, size.y / 2);
               
            }
            virtual ~Player() = default;
        private:
            sf::Sprite sprite;
            unsigned int row;
            int speed=0.0f;
            bool face_r=false;
            Animation animation;
        public:
            void draw(sf::RenderWindow& window);
            void update(float dt);
            sf::Vector2f getPosition(){
                return sprite.getPosition();
            }
    };
}

 

Pages: [1]
anything