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General discussions / Re: Any workaround for Lion OpenGL 3.2 Support?
« on: January 07, 2013, 04:58:00 am »
Any idea how I could track the 3.2 context issue, as when it will be implemented officially?
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just add the following code into sf::priv::SFContext::createContext (src/SFML/Window/OSX/SFContext.mm:150)and rebuild the Window library... but I still get a 2.1 context, is there anyone who made this work successfully?
Yes, if you need specific features that were introduced in a specific version greater than 3.0.
It's then the driver who decides to create a greater version.