most x64 users will need the full graphics package
Hi there,
My guess is as we speak, projects not bothering with high performance might not be compiled in x64 anyways. So I’m expecting a totally different breed of developers being concerned about this topic… or not? But yes indeed, if I can help, I’ll certainly will. And so far, SFML audio is not compiling and jpeglib returns unresolved errors while linking against my project.
Personally, I can’t wait people letting go of x86 and kiss it goodbye…
That's exactly what I do. sfml-window provides a raw OpenGL context, nothing fancy on top of it. The rendering stuff is entirely left to the user. Using sf::RenderWindow means that you use the advanced features of the 2D SFML API (not just a window); if you want something minimal then you already have too much here.
No need for fancy stuff, only a default Window::pixelbuffer (sf::Image substitue) we can draw on will do.
While at it, other pixel formats would be great, rgb24 (without alpha) at least.
There is no performance gain. Getting rid of external dependencies will only remove features from SFML. So what's the point?
I guess the point is a question of preferences. What’s the point of carrying libraries you don’t need?