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Messages - Wander

Pages: [1] 2 3 ... 12
1
SFML projects / Mappy tilemap engine playback library port for SFML
« on: January 20, 2012, 08:32:52 pm »
Quote
You have to use pointers if types are (directly or indirectly) recursive

Oh that makes a lot more sense!! :D Thanks!

Quote
you can use smart pointers


I've researched these, but I don't quite understand them... What is the purpose of these things besides memory management?

2
SFML projects / Mappy tilemap engine playback library port for SFML
« on: January 20, 2012, 08:22:46 pm »
I thought if you declared something that had parameters from the class declaration you had to make it a pointer. :o

3
SFML projects / Mappy tilemap engine playback library port for SFML
« on: January 19, 2012, 11:18:08 pm »
Hahaha. I figured this one out. I feel stupid.

I had:

Code: [Select]
class Map
{
    SFMLMappy *map;
}


But then I forgot to say:
Code: [Select]
map = new SFMLMappy();

Hahaha. Stupid me.

4
SFML projects / Mappy tilemap engine playback library port for SFML
« on: January 19, 2012, 09:04:00 pm »
I downloaded the zip with the sample code and the header and cpp file and I added them to my project, etc. When I try to run the program my debugger breaks at all of the points in the SFMLMappy::LoadMap() where it tries to edit the boolean entitled map_error. Whether it's going to true or false... it throws an exception.

Quote
Unhandled exception at 0x013caeab in App.exe: 0xC0000005: Access violation writing location 0xcdcdce31.

5
General / Linking Error
« on: August 09, 2011, 08:04:46 am »
Wow! That was the problem. System32 was holding DLLs I used in Code::Blocks and Netbeans. Lol. Thanks so much! I've been trying to set up and get libRocket and SFML for a few days.

6
General / Linking Error
« on: August 08, 2011, 11:36:09 pm »
Oh excuse me. The include files are setup for MinGW:
MinGW > include > SFML

I'm pretty sure that the only DLL's I have are inside of the SFML folder and then inside of the System32.
I copied from the SFML folder to System32. (Should I have moved them instead?)

EDIT: I looked again and I do have DLLs inside of:
MinGW > lib

7
General / Linking Error
« on: August 08, 2011, 11:19:47 pm »
I have another SFML that I have set up for MinGW, but I'm pretty sure VS doesn't use MinGW. I also have the repository for SFML 2.0, but I haven't done anything with it.

8
General / Linking Error
« on: August 08, 2011, 10:44:43 pm »
I just tried the sample program you have in the tutorial. The one that runs the sf::Clock and I got the same error, but with Clock instead of Image.

9
General / Linking Error
« on: August 08, 2011, 10:27:02 pm »
Yes sir I can. :)

libRocket came with a VS solution, so I opened that up in VS2008.
Tried to compile it, but SFML wasn't installed yet. Stupid me.
I went to this site, downloaded the SDK for VS2008 and followed the tutorial exactly.
I linked the libraries and the include folder into the IDE options and then I put the DLL's in System32, so I don't have to worry about it. Then I went to the project options and did the linking to the specific libraries.
sfml-main.lib
sfml-graphics.lib
sfml-window.lib
sfml-system.lib
As I said earlier. I have tried the release versions, the -d and the -s versions.

After I got those linked I added the SFML_DYNAMIC to the preprocessor options. Then I went back and linked the libRocket libraries and includes in the IDE options and tried to compile again. I got a shit-ton of gl errors. So I searched Google for a few hours and after much struggle found the location of OpenGL32.lib and GlU32.lib and I linked them. Then I compiled again and now I am landed with this weird error.

If you need any more information please let me know. All of this pain has been stretched out over a few days and I am sick and tired of it.

EDIT: I am using the sample project that came with the libRocket library. Its a VS "Solution"... whatever that is.

10
General / Linking Error
« on: August 08, 2011, 10:04:14 pm »
Hello?

11
General / Linking Error
« on: August 07, 2011, 04:41:35 pm »
The full SDK for MS Visual Studio 2008. SFML 1.6. If that's what you meant.

12
General / Linking Error
« on: August 07, 2011, 11:51:48 am »
I am trying to get SFML working in VS2008 Express but I keep getting linking errors.

I have tried the release version of the libraries, the debug, and the -s... whatever that is. I always get the same thing.

Quote
The procedure entry point ??0Image@sf@@QAE@XZ could not be located in the dynamic link library sfml-graphics.dll.


I found lots of these on the forum but all of the solutions that were in those posts haven't worked for me.

EDIT: I have SFML_DYNAMIC in the preprocessor options.

13
Graphics / Question on Gifs
« on: July 24, 2011, 08:59:53 am »
Okay. Thanks.

14
Graphics / Question on Gifs
« on: July 24, 2011, 08:10:03 am »
Does SFML currently support gifs?

15
Window / Stopping View Scrolling
« on: July 10, 2011, 08:19:03 am »
I am attempting to make the view scroll while the user has their mouse on the right or left side of the window. It is scrolling over and image and I need it to automatically stop when it reaches the edge of the image.

I have a tried few methods, but none have worked out.

[list=1]1. I have tried putting a line of black of pixels along the first and last columns. I then had the program look at the current pixels that the mouse is over and look for the black pixels, but as there has to be a margin area for the mouse to scroll with that didn't work.

2. I put another line of pixels at the edge of the scrolling margin but that didn't work out as planned either.

3. I have tried just sensing the black surrounding the image, but that isn't part of the image, so I can't sense it for a color.[/list:o]

I can think of only one more method, but I have no idea how to implement it.

-Somehow have the computer know where the view is on the image.
    The only trouble I have with this is that the Offset for scrolling is 100f * the frame rate. I assume that will make the frame rate vary from computer to computer, so I can't count using that. Correct if I'm mistaken.

Don't know if this will help but:
The window is 1280x720.
The image is 3840x720 (3x the window length).

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