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Graphics / [Solved] This Looks Right to Me, but Obviously Not...
« on: February 02, 2011, 04:01:46 am »
Haha. Check. Anything else?
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#include <iostream>
#include <SFML\Graphics.hpp>
#include "Header\ResourceManager.h"
using namespace std;
int main()
{
bool Running = true, Shift;
sf::Shape Map;
sf::View MainView;
sf::RenderWindow Window(sf::VideoMode::GetMode(0), "Laz's Interactive Map");
MainView.SetFromRect(Window.GetDefaultView().GetRect());
MainView.Zoom(.1f);
Map.AddPoint(0,0,sf::Color(0,100,0));
Map.AddPoint(30000,0,sf::Color(0,100,0));
Map.AddPoint(30000,90000,sf::Color(0,100,0));
Map.AddPoint(0,90000,sf::Color(0,100,0));
Map.EnableFill(true);
Map.EnableOutline(true);
Map.SetOutlineWidth(100);
while (Running) {
float Offset = 20000.f * Window.GetFrameTime();
if (Window.GetInput().IsKeyDown(sf::Key::Up) && Shift == false) { cout << "Up" << endl;MainView.Move( 0, -Offset);}
if (Window.GetInput().IsKeyDown(sf::Key::Down) && Shift == false) MainView.Move( 0, Offset);
if (Window.GetInput().IsKeyDown(sf::Key::Left)) MainView.Move(-Offset, 0);
if (Window.GetInput().IsKeyDown(sf::Key::Right)) MainView.Move(Offset, 0);
if (Window.GetInput().IsKeyDown(sf::Key::LShift)) Shift = true;
else if (Window.GetInput().IsKeyDown(sf::Key::RShift)) Shift = true;
else { Shift = false; }
if (Window.GetInput().IsKeyDown(sf::Key::Up) && Shift == true) MainView.Zoom(1.005f);
if (Window.GetInput().IsKeyDown(sf::Key::Down) && Shift == true) MainView.Zoom(0.994f);
Window.Clear(sf::Color::Red);
Window.SetView(MainView);
Window.Draw(Map);
for (int i = 10000; i < 90000; i += 10000) {
sf::Shape Line = sf::Shape::Line(0, i, 30000, i, 200, sf::Color::Red);
Window.Draw(Line);
}
Window.Display();
}
return 0;
}
#include <SFML\Graphics.hpp>
int main()
{
sf::RenderWindow Window(sf::VideoMode::GetMode(0), "Laz's Interactive Map");
sf::Shape Map;
Map.AddPoint(0,0,sf::Color(0,100,0));
Map.AddPoint(30000,0,sf::Color(0,100,0));
Map.AddPoint(30000,90000,sf::Color(0,100,0));
Map.AddPoint(0,90000,sf::Color(0,100,0));
Map.EnableFill(true);
Map.EnableOutline(false);
sf::View MainView;
MainView.SetFromRect(sf::FloatRect(0,0,30000,90000));
MainView.Zoom(.4f);
sf::Shape Circle = sf::Shape::Circle(5000,5000,2500,sf::Color::Red, 5, sf::Color::Red);
while (Window.IsOpened()) {
Window.Clear();
Window.SetView(MainView);
Window.Draw(Map);
Window.Draw(Circle);
Window.Display();
}
return 0;
}