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Network / Networking suggestion
« on: April 19, 2011, 06:28:51 am »
I'm not sure that I have reviewed your idea completely. But I did want to point you to a website where you can read some more about networking in computer games. Your idea of treating networking packets like events has merit, and this website should hopefully give you some additional ideas about your approach. While not SFML specific, the concepts should be easily ported over.
http://gafferongames.com/networking-for-game-programmers/
I'm also hoping to have a multiplayer example done by the end of summer, but that might be a bit too ambitious a goal for me, we shall see.
http://gafferongames.com/networking-for-game-programmers/
I'm also hoping to have a multiplayer example done by the end of summer, but that might be a bit too ambitious a goal for me, we shall see.