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Messages - lolz123

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1
SFML projects / Re: My AI Collection Using SFML for Visualization
« on: December 25, 2016, 07:17:03 am »
This project still active? Was planning on seeing how much of the different AIs I could work on changing over to C#.

This project (AILib) is no longer active - however, there is a new one I am working on for a company called Ogma.

The name of the project is called OgmaNeo. It's a versatile, fully online hierarchical learning algorithm that runs on the GPU (or CPU if desired). It actually does still use SFML for the demos, though the library itself only depends on Flatbuffers and OpenCL.

Link to the repository: https://github.com/ogmacorp/OgmaNeo

Due to its online nature, it is also super fast, and may actually be useful for game development (what these forums seem to focus on). Indeed, one of the demos is a level generator that uses pixels to create infinite levels.

2
SFML projects / Re: Selba Ward
« on: December 14, 2015, 05:44:43 am »
I see it! draW ableS ;)

3
SFML projects / Re: Let There Be Light 2
« on: November 17, 2015, 10:16:24 pm »
@Strikerklm96: This is intentional. If you want to make the inside of the occluder dark, change the occluder's _renderLightOverShape property to false.

Also you should be able to make a line segment with a thin box. I am not sure why you would want it though.

4
SFML projects / Re: Let There Be Light 2
« on: October 11, 2015, 05:48:41 pm »
Directional light is like sunlight. So if you don't have any occluders, all you will see is a white screen  ;)

5
SFML projects / Re: Let There Be Light 2
« on: October 11, 2015, 05:40:04 pm »
The sprite (the rectangle) should cover the screen. Try setting the dimensions to the screen size and positioning it so that it is centered on the screen.

6
SFML projects / Re: Let There Be Light 2
« on: October 11, 2015, 05:09:05 pm »
Hello Voroz,

It seems like you are loading the directional light texture instead of the point light one  ;)

7
SFML projects / Re: Let There Be Light 2
« on: September 12, 2015, 07:55:00 pm »
Sorry for showing up here so rarely, I have been very busy lately (with AI related things! Info here for those interested: https://cireneikual.wordpress.com/2015/09/03/htsl2-evolving-the-neocortex-and-human-like-reinforcement-learning/).

I have hopefully fixed the removal bug. I also merged eXpl0it3r's changes (thanks for the help :) ).

Try pulling the latest!

8
SFML projects / Re: Let There Be Light 2
« on: August 01, 2015, 02:33:39 pm »
Hello,

Calling ls.render only renders the lights to an internal texture. You must then render the internal texture after calling ls.render. You can do this with ls.getLightingTexture. Make sure that the blending is set to multiplicative before you draw it on top of your scene!


9
SFML projects / Re: Let There Be Light 2
« on: May 03, 2015, 10:25:59 pm »
Hello!

I created a little demo for LTBL2!

Controls:
QWOP: move
Space: sprint

There is no goal, it's just a simple environment with some lighting to look at.

https://drive.google.com/file/d/0B2btNvgW7MHUQ0JfQTQ4ZndmNHc/view?usp=sharing

10
SFML projects / Re: Luman: a Life&Dev game!
« on: April 30, 2015, 09:03:55 pm »
You could use LTBL2 for the dynamic lighting  ;) (shameless self-promotion, but it might be helpful to your game).

The art looks nice! Are you using Spine or Spriter for the animations?

11
SFML projects / Re: Let There Be Light 2
« on: April 27, 2015, 07:13:48 pm »
Thanks DJuego!

I'll admit, I was packaging up the library in a hurry yesterday, it was 3AM   ::) (edit - err, today  ;) )

I will fix up the build!

12
SFML projects / Re: Let There Be Light 2
« on: April 27, 2015, 07:42:05 am »
New version with bug fixes and instructions is up! I will work on the instructions a bit more later, they are pretty basic right now. But hopefully they are enough to get started!

Also, a demo project is on the way!

13
SFML projects / Re: Let There Be Light 2
« on: April 26, 2015, 07:37:57 am »
Hello everyone,

LTBL is now almost at what I would call version 2.0! Just looking to fix some minor bugs now and improve performance. I will update the repository again with proper instructions tomorrow, stay tuned!

Antumbras now function properly alongside umbras as well now ;)

For now, here is another beauty-shot  :D



14
SFML projects / Re: Let There Be Light 2
« on: March 06, 2015, 07:19:35 am »
Hello everyone,

I'm not dead! I have just been busy with some other things lately, but I decided to set aside some time to finish up LTBL2.

A "usable" version is now on GitHub. I haven't tested it extensively, but from the few tests that I did do it looked fine, minus some minor shadow bugs that should get fixed soon.

15
SFML projects / Re: NNBrain SFML Demo
« on: February 17, 2015, 03:52:09 am »
This project has been overtaken by AILib (lame name I know): http://en.sfml-dev.org/forums/index.php?topic=16389.0

That project will (hopefully) soon be overtaken by CHTMGPU, my latest AI for very large scale applications (like millions of inputs/outputs). But this will still take some time.

If you just want to get something up and running without much effort and still have a powerful AI, I recommend starting with FERL (Free Energy Reinforcement Learner) https://github.com/222464/AILib/blob/master/Source/deep/FERL.h. Here is an example of it running after about 30 seconds of learning time: https://www.youtube.com/watch?v=TyqSw-RCtFs. It is also the most feature complete, with saving/loading from files, genetic operators, partial observability handling, and continuous inputs/outputs.

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