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SFML projects / SFML Light System - Let There Be Light
« on: January 24, 2012, 09:32:07 pm »
I wasn't planning on it, but I certainly can! I will let you know when it is finished.
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> sfml-window-d-2.dll!sf::priv::WglContext::~WglContext() Line 110 + 0xf bytes C++
sfml-window-d-2.dll!sf::priv::WglContext::`scalar deleting destructor'() + 0x16 bytes C++
sfml-window-d-2.dll!sf::priv::GlContext::GlobalCleanup() Line 128 + 0x29 bytes C++
sfml-window-d-2.dll!sf::GlResource::~GlResource() Line 79 C++
sfml-graphics-d-2.dll!sf::Texture::~Texture() Line 104 + 0xf bytes C++
sfml-graphics-d-2.dll!sf::RenderTexture::~RenderTexture() Line 48 + 0x12 bytes C++
GF_Multiplayer_Client.exe!LightSystem::~LightSystem() Line 96 + 0x91 bytes C++
GF_Multiplayer_Client.exe!`dynamic atexit destructor for 'lSystem''() + 0x28 bytes C++
msvcr100d.dll!doexit(int code=0, int quick=0, int retcaller=0) Line 567 C
msvcr100d.dll!exit(int code=0) Line 393 + 0xd bytes C
GF_Multiplayer_Client.exe!__tmainCRTStartup() Line 568 C
GF_Multiplayer_Client.exe!mainCRTStartup() Line 371 C