@ Aster:
We can say that it at least needs to use SFML windowing and sound or something like that. Some minimum integration level. OpenGL integration is part of SFML's feature set, so I think you should be able to use it. If OpenGL were allowed, then why not allow 3D as well?
*raises hand up* I used sf::Vector2f in my GLFW game! Does that count?
We could have a SFML integration rating or something, or just ask those who rate it to keep in mind the extent to which SFML was used. Let the community decide if the developer was cheesing the use of SFML.
Games based on OpenGL defeat this purpose and may convey the impression that combining SFML with OpenGL is the standard way to do it (as it was for SDL if you wanted reasonable performance).
Well, if everyone ends up using OpenGL, then it IS the standard way of doing it
I think that games submitted would give a reasonable representation of who likes using SFML's drawing API and who prefers to use OpenGL with SFML.
I don't want to abandon my OpenGL