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General / Build a 32 bit SFML 2 library in a 64 bit GNU/Linux
« on: August 09, 2011, 08:04:45 pm »
Any tip? Worth it the build? Thanks.
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With SFML (WIP):Code: [Select]
my::Data::Package Test;
Test.Load("Test.pkg");
sf::Image Img;
Img.LoadFromMemory(Test.GetFileData("irimage.png"), Test.GetFileSize("irimage.png"));
Test.Close();
Hi
Why don't you put it on the wiki?
Thanks a lot. Sorry that the game content isn't in English. I wish to use the game to wake up HK citizens... :cry:
Still have tons of stuffs to finish. But developing game is fun .
Only the graphics module should change (drawable classes and image), the rest is ready to be released.
This is pretty awesome stuff, dont really get the gameplay though. All you do is run around in some dungeon and kill monsters?
edit: nevermind i found yoshi Cool game! You should make a storyline out of it, i have to admit really nice quality for a zeldarip