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Messages - .teri

Pages: 1 [2]
16
General / Build a 32 bit SFML 2 library in a 64 bit GNU/Linux
« on: August 09, 2011, 08:04:45 pm »
Any tip? Worth it the build? Thanks.

17
SFML projects / Re: MyLib, Datapacker, File integrity checker osv
« on: August 09, 2011, 08:03:59 pm »
Quote from: "Haikarainen"


With SFML (WIP):
Code: [Select]

my::Data::Package Test;
Test.Load("Test.pkg");

sf::Image Img;
Img.LoadFromMemory(Test.GetFileData("irimage.png"), Test.GetFileSize("irimage.png"));
Test.Close();




I dont know... sf::InputStream is created for avoid load resources from memory.

18
SFML projects / Which category?
« on: August 07, 2011, 01:11:38 pm »
Quote from: "Laurent"
Hi

Why don't you put it on the wiki? :)


I wonder if must be in tutorial or projects.

19
SFML projects / Loading resources using sf::InputStream with physfs
« on: August 05, 2011, 01:02:47 am »
There was an attempt to load resources using physfs... but without use the sf::InputStream. I wrote a module that load resources using the physfs library.

Works well, at least for me. 2 things to bear in mind:

-You must initialize the physfs library and mount the paths.
-The class only opens the file for reading.

I hope that is useful. In fact anyone can write this module easily.

20
SFML projects / A Box2D x SFML proof of concept
« on: July 19, 2011, 01:31:23 pm »
Quote from: "spiritofforcefield"
Thanks a lot. Sorry that the game content isn't in English. I wish to use the game to wake up HK citizens... :cry:

Still have tons of stuffs to finish. But developing game is fun . :D


Good luck with your double task, do you will release your game?

21
General discussions / SFML 2 ready for production?
« on: July 17, 2011, 06:07:46 pm »
Quote from: "Laurent"
Only the graphics module should change (drawable classes and image), the rest is ready to be released.


Ah! I guess that i've reading from somewhere that you will delete the drawable class or something... I use the drawable class for modify the color, or the size (scale) objects from lua scripts.

22
General discussions / SFML 2 ready for production?
« on: July 16, 2011, 09:40:50 pm »
Thanks for everybody for the answers :). I see.
I've downloaded the last snapshot, 552c3d114d083d373bc4 and i've started work now. I hope that will be "stable" the SFML 1.6-SFML2.0 hybrid. Is ok?

P.D.: Thanks to Laurent and Nexus by your labor.

23
General discussions / SFML 2 ready for production?
« on: July 16, 2011, 11:36:37 am »
Well, I like the design of SFML and i have a personal game engine, that i want release, with it (SFML 1.6, used in a game that i've posted). The problem is that i want add more features to the engine for production, but seeing a possible upcoming release of SFML 2 i dont know i worth lost the time adding the features with SFML 1.6.
I wait for advices and answers, thanks.

24
SFML projects / Fruit Chase
« on: July 13, 2011, 12:20:49 am »
Score: 2150

I like the graphic style. Personally i miss sounds.
But i like the graphic style.

25
SFML projects / Legend of Dungeon
« on: July 13, 2011, 12:14:36 am »
Quote from: "Haikarainen"
This is pretty awesome stuff, dont really get the gameplay though. All you do is run around in some dungeon and kill monsters?

edit: nevermind i found yoshi :D Cool game! You should make a storyline out of it, i have to admit really nice quality for a zeldarip


Thanks! GB Zeldas are my favorites zeldas and i did a game where the players feels that is playing with a GB Zelda (a sort). The idea is a zelda arcade game with a mistery dungeon style. Thanks by your feedback ^^.

26
SFML projects / Legend of Dungeon
« on: June 26, 2011, 01:13:54 pm »
A finished project. It's a zelda fan game. You must solve (and survive) random generated dungeons. SFML and chipmunk physics is used in this project.
32bit Windows executable, and playable with Wine 1.2 under GNU/Linux.

With this link, is possible see screenshots. You can download the game too
http://beta.zfgc.com/index.php/projects/items/view/51

Feedback are welcome.

27
Audio / Flac error forgotten.
« on: June 09, 2011, 11:14:03 pm »
Why anyone use flac for music? Trying loading a flac music file gives a error. Instead the same music in ogg format is ok. error encode FLAC?
I use SFML 1.6.
This error only happens in Windows.

28
Graphics / Draw the necessary tiles
« on: June 02, 2011, 08:39:09 pm »
Just render the tiles that you are watching on screen. No try render the whole map.
With this the performance will increase.

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