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Messages - darekg11

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1
Graphics / Re: Getting colour of pixel underneath mouse position
« on: June 14, 2013, 03:33:54 pm »
You mean like during loading of map create 800x600 array of bools and for each pixel assign true or false depending on color and then comparing mouse coordinates with according array value? If so that's really good idea. I will try it out, thank You.

2
Graphics / Re: Getting colour of pixel underneath mouse position
« on: June 14, 2013, 02:48:45 pm »
I see, I will figure something else. Thank You.

3
Graphics / Re: Getting colour of pixel underneath mouse position
« on: June 14, 2013, 02:06:15 pm »
In my game I would like to use isometric titles.
So first I load it, use mask on it to hide pink background so it will be transparent and I want to check if my mouse cursor is over title(by checking if color under the mosue is different than black) or over background (black)

4
Graphics / Getting colour of pixel underneath mouse position
« on: June 14, 2013, 01:07:04 pm »
I can't find any function that allows me to get r,g,b from current pixel. I might just not see it in documentation, any tip would be appreciated.

5
General / Re: Need advice on "from what should I start"
« on: May 21, 2013, 07:26:26 pm »
I guess I will start with researching about 2.5D and start from there.

Btw: Never mind question about Unicode, solved already.

For anybody who also looked for Unicode in CSFML:
You need to create array of unsigned integers, fill it with numbers of representing unicode characters (You can find it in on wikipedia) and then use: sfText_setUnicodeString

6
General / Re: Need advice on "from what should I start"
« on: May 21, 2013, 07:16:40 pm »
I wrote already couple of games but I wanted to ask someone with better experience.

7
General / Need advice on "from what should I start"
« on: May 21, 2013, 06:59:48 pm »
Hi, so I have been waiting for SFML 2.0 to be released official and it finally happend.

And I also have more free time so I wanted to make SIMPLE BASE FUNDAMENTS for 2.5D RPG. I know that making full game by yourself is really hard and I don't even want to do it. I would be happy with working 2.5D rendering of world, animation of character and collision system.

Can someone give me advice from where to start? Should I start with 2.5D rendering, taking care of all aspects of view in 2.5D then move on?
What sould I write first?

And is it possible in CSFML 2.0 to handle Unicode characters without using other libraries?


Thanks in advance

8
General discussions / And for my birthday I wish...
« on: February 14, 2012, 10:47:11 am »
Waiting for C release <3

9
General discussions / SFML 2.0 changes / progress
« on: January 07, 2012, 10:40:32 am »
Okay, thank You.
Waiting for it.

10
General discussions / SFML 2.0 changes / progress
« on: January 06, 2012, 10:15:38 pm »
Laurent, I hope SFML 2.0 will also be released as C version?

11
General / Non ASCII characters
« on: July 12, 2011, 12:09:49 pm »
Thanks.

12
General / Non ASCII characters
« on: July 12, 2011, 11:16:12 am »
I'm looking at GitHub right now and I can't find it x_x Damn am I blind?

13
General / Non ASCII characters
« on: July 11, 2011, 11:22:19 am »
Laurent could You post some code how to transfer UTF8 to UTF32 so it could be used in sfString_SetUnicodeText?

14
General / Non ASCII characters
« on: July 08, 2011, 12:45:10 pm »
So I have to read text from file, then convert to UTF-32 and use sfString_SetUnicodeText?

15
General / Non ASCII characters
« on: July 07, 2011, 11:34:39 pm »
Anyone?

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