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General / Detecting Memory Leaks
« on: December 25, 2010, 02:41:20 pm »
Just tested the storage by inserting a lot of images and then destroyed them. The memory in use was back to the original + a slight overhead so I don't think there's any problem. Thanks Laurent :wink:
May I ask one more question though? It's unrelated to the problem but this way I won't end up creating another topic.
When I move the Render Window by moving the titlebar with the mouse,
everything that's being drawn on the window stops moving, and after I let the window go everything moves again but becomes out of sync. Is there any way to fix this by not stopping what's being drawn when moving the window? It's probably related to GetFrameTime() function since I use it in every movement but if I remove it, what else could I use to get smooth movements?
Thanks for for all the help, great community!
May I ask one more question though? It's unrelated to the problem but this way I won't end up creating another topic.
When I move the Render Window by moving the titlebar with the mouse,
everything that's being drawn on the window stops moving, and after I let the window go everything moves again but becomes out of sync. Is there any way to fix this by not stopping what's being drawn when moving the window? It's probably related to GetFrameTime() function since I use it in every movement but if I remove it, what else could I use to get smooth movements?
Thanks for for all the help, great community!