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Messages - Daazku

Pages: 1 ... 6 7 [8]
106
SFML projects / Not Quite Pong
« on: July 24, 2008, 06:37:46 pm »
You should share the DLL if you compiled in dynamic mode.
You should share the DLL if you compiled with VC++.

I can't run your pong :P.

107
General discussions / Idling a program
« on: July 24, 2008, 01:10:03 am »
Quote from: "l0calh05t"
Quote from: "quasius"

Did he say his game is networked?


Quote from: "Pwndja"

so when I have multiple threads, for things like receiving sent udp packets, which do not need nor have a window object, i still can put a cap on them?


--------------------

Quote from: "Daazku"

If you wait for packets it should be networked.....

unless your threads communicate via the loopback interface :-P


Ya but you dont need thread in this case :-P

108
General discussions / Idling a program
« on: July 23, 2008, 06:51:46 pm »
Did he say his game isn't networked?

If you wait for packets it should be networked.....

109
General discussions / cant start on other pc's
« on: July 20, 2008, 04:29:10 pm »
Download code::block, install minGW and no more dll problem :P

That what i did XD.

110
Feature requests / sf::Shape::Line arguments
« on: July 11, 2008, 03:16:47 pm »
The problem is: Another user will do the same post than you guys.. Maybe with better arguments... Laurent can't change function signature just because of that..... But the overload of the function is not a bad idea...

111
Feature requests / Gui package
« on: April 14, 2008, 02:01:05 am »
Ya.

112
Network / Getting an IP address
« on: April 12, 2008, 06:49:33 am »
You should search on google before posting such thing.. i dont know any way to get WAN ip. You can do ipconfig /all to get an ip on window but u can't get WAN ip if your behind a router because it will return your LAN ip. Google WAN and LAN if you don't know the difference.

Pages: 1 ... 6 7 [8]