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Messages - Naufr4g0

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1
General / Re: SFML 1.6 Source code (need VS 2015 binaries)
« on: August 24, 2018, 01:17:59 pm »
Thanks eXpl0it3r I solved the problem! :D
I had already tried to update the project for vs2008 before, but for some reason I got some compilation errors for library examples (they need external libraries).
SFML binaries and libs were all ok, instead! :)


2
General / Re: SFML 1.6 Source code (need VS 2015 binaries)
« on: August 24, 2018, 11:37:50 am »
Thanks for links, but the lack of CMakeLists.txt files is discouraging me. :(
It's strange that I managed to compile SFML 1.6 libraries some years ago on Visual Studio 2010, using CMake for building.
Since I'm not in the mood to waste time compiling outdated libraries, I think I'll convert the games to the latest version of SFML. After all I'm already using SFML 2.5 for some fresh projects! :)

3
General / [SOLVED] SFML 1.6 Source code (need VS 2015 binaries)
« on: August 23, 2018, 07:21:18 pm »
As the subject suggests I'm looking for SFML 1.6 source code.
I have some old projects I want to import on Visual Studio 2015.
I can't find any binaries or source code for this IDE and I want to make some changes to those projects.
Could someone help me?

4
General / Re: Can't build SFML 1.6 on linux (ubuntu 12.04)
« on: October 31, 2015, 04:28:47 pm »
This is a mistake in source code, the mentioned file should include <cstdlib>.
Thanks for reply, Laurent. :)
So I have to add the missing include on the source?

But why are you using a prehistoric version of SFML?

Cause I wrote those games a few years ago! :)

5
General / Can't build SFML 1.6 on linux (ubuntu 12.04)
« on: October 31, 2015, 02:25:37 pm »
Hi all!
I'm using CodeBlocks on linux to compile some of my old games on this OS.
Since I won't  install sfml with apt-get command (to avoid conflicts with SFML2), I downloaded the source from the official site and tried to build the library by myself.
Using the 'MAKE' command I get some errors, that you can find on the following log.
Could someone figure out how to solve the issue?
Thanks in advance
Naufr4g0

Code: [Select]
make[1]: ingresso nella directory "/home/davide/libs/SFML-1.6/src/SFML"
make[2]: ingresso nella directory "/home/davide/libs/SFML-1.6/src/SFML/System"
g++ -shared -Wl,-soname,libsfml-system.so.1.6 -o ../../../lib/libsfml-system.so.1.6 Clock.o Lock.o Randomizer.o Sleep.o Unicode.o ./Unix/Initializer.o ./Unix/Mutex.o ./Unix/Platform.o ./Unix/Thread.o -lpthread
make[2]: uscita dalla directory "/home/davide/libs/SFML-1.6/src/SFML/System"
make[2]: ingresso nella directory "/home/davide/libs/SFML-1.6/src/SFML/Window"
g++ -o Linux/VideoModeSupport.o -c Linux/VideoModeSupport.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC
g++ -o Linux/WindowImplX11.o -c Linux/WindowImplX11.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC
g++ -shared -Wl,-soname,libsfml-window.so.1.6 -o ../../../lib/libsfml-window.so.1.6 Context.o Input.o VideoMode.o Window.o WindowImpl.o ./Linux/Joystick.o ./Linux/VideoModeSupport.o ./Linux/WindowImplX11.o  -lX11 -lXrandr -lGL
make[2]: uscita dalla directory "/home/davide/libs/SFML-1.6/src/SFML/Window"
make[2]: ingresso nella directory "/home/davide/libs/SFML-1.6/src/SFML/Network"
g++ -o Ftp.o -c Ftp.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC
g++ -o Http.o -c Http.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC
g++ -o IPAddress.o -c IPAddress.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC
g++ -o Packet.o -c Packet.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC
g++ -o SelectorBase.o -c SelectorBase.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC
g++ -o SocketTCP.o -c SocketTCP.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC
g++ -o SocketUDP.o -c SocketUDP.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC
g++ -o Unix/SocketHelper.o -c Unix/SocketHelper.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC
g++ -shared -Wl,-soname,libsfml-network.so.1.6 -o ../../../lib/libsfml-network.so.1.6 Ftp.o Http.o IPAddress.o Packet.o SelectorBase.o SocketTCP.o SocketUDP.o ./Unix/SocketHelper.o
make[2]: uscita dalla directory "/home/davide/libs/SFML-1.6/src/SFML/Network"
make[2]: ingresso nella directory "/home/davide/libs/SFML-1.6/src/SFML/Graphics"
g++ -o Color.o -c Color.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC -I/usr/include/freetype2
g++ -o Drawable.o -c Drawable.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC -I/usr/include/freetype2
g++ -o Font.o -c Font.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC -I/usr/include/freetype2
In file included from ../../../include/SFML/System/Resource.hpp:211:0,
                 from ../../../include/SFML/Graphics/Font.hpp:31,
                 from Font.cpp:28:
../../../include/SFML/System/ResourcePtr.inl: In constructor ‘sf::ResourcePtr< <template-parameter-1-1> >::ResourcePtr()’:
../../../include/SFML/System/ResourcePtr.inl:31:12: error: ‘NULL’ was not declared in this scope
../../../include/SFML/System/ResourcePtr.inl: In member function ‘void sf::ResourcePtr< <template-parameter-1-1> >::OnResourceDestroyed()’:
../../../include/SFML/System/ResourcePtr.inl:148:18: error: ‘NULL’ was not declared in this scope
make[2]: *** [Font.o] Errore 1
make[2]: uscita dalla directory "/home/davide/libs/SFML-1.6/src/SFML/Graphics"
make[1]: *** [sfml-graphics] Errore 2
make[1]: uscita dalla directory "/home/davide/libs/SFML-1.6/src/SFML"
make: *** [sfml] Errore 2

6
SFML projects / Re: Tiny Bomber - a game for Ludum Dare #23
« on: September 23, 2014, 12:17:54 pm »
Good job but i have a problem with the collision ? Normal ? I cross the ground.

Sorry! You're trying a very old and buggy version of the game. I haven't released the new version, yet.  :-\

Seems so awesome from the videos! Congratulations!

Did you program the physics simulations manualy? I assume you use particles for both sand and water, right?

Yes, I do! The motion of individual particles are simple, but the overall result seems much more complex. :)

7
SFML projects / Re: Tiny Bomber - a game for Ludum Dare #23
« on: September 14, 2014, 03:02:29 pm »
Seems very great!  ;)
Thanks much! :)

Naufr4go, excuse me, is there a linux version?  :P

No, I'm sorry, there's no linux version at the moment, but there will be. :)

8
SFML projects / Re: Tiny Bomber - a game for Ludum Dare #23
« on: September 14, 2014, 02:18:00 pm »
Oh wow, great news! :)

Here I nearly forgot this project and thought it was long dead. ;D

The project is not dead, it was just delayed for too long. :)
I hope to finish it sooner or later.

9
SFML projects / Re: Tiny Bomber - a game for Ludum Dare #23
« on: September 14, 2014, 12:31:31 am »
In the past two years I have made ​​a fair number of changes to the game.
This time I didn't release any new playable demo, but expect some more news in the coming months! :)
Here's a gameplay video of the latest build:



10
SFML projects / Re: Linavalanche
« on: August 29, 2013, 10:06:21 pm »
Nice game, I got rank 16 after several attempts :).

Congrats! :) I hope you can reach the 1st place! ;)

11
SFML projects / Re: Ludum Dare 25 Entry - Grand Wreck Auto
« on: December 27, 2012, 12:52:03 am »
Thanks for your comment eXpl0it3r :)

Cool game and actually not as easy as it looks in the video. ;)
I know. I have experience with the game. :)

What would be nice is a health bar so one knows how much of a fight one should risk.
It's a useful thing that I will add sooner or later.

Also there seems to be kind of a bug, when I got a few policemen on my left side on the furthers right side, they started to spawn again at the exact same spot as the went down and so I ended up with an infinite beating time, since the ones that went down respawned soon after.
I am aware that this behavior might seem wrong, but it prevents the player can gather all the cops in one spot and wreck the cars away from them with too much ease. I suggest to avoid this situation. :)
Anyway I know I have to make substantial changes to the gameplay and make it more playable. Unfortunately I only had 3 days available to complete the game. :/

12
SFML projects / Ludum Dare 25 Entry - Grand Wreck Auto
« on: December 26, 2012, 11:35:25 pm »
Hi guys,
I created a game for Ludum Dare 25 (jam).
I used SFML 2.0 (C++ version) and a game engine coded by me.

Here is my entry:

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4310

About the game:
You are a thug, who likes violence and to vandalize things punching them. Your aim in the game is to destroy all cars on the screen avoiding cops. Try to destroy cars when cops are far enough. If a cop see you vandalizing a car, he run to you and hit your face with a club!

Controls
Arrow keys = Move
Z = Throw a punch
P = Pause game
Use mouse to browse the menus



Gameplay video



I hope you enjoy it!  :)

13
SFML projects / Re: Tiny Bomber - a game for Ludum Dare #23
« on: May 05, 2012, 02:49:42 am »
Only a word: amazing;D

DJuego

This looks genious! :)

Although the 'swimming' character seems a bit strange, maybe if he would be position diagonal instead of horizontal. ;)

I'm happy you like the new feature! :)
Don't worry about swimming animation. It's only temporary!
I plan to introduce a different animation for each direction.

14
SFML projects / Added new Videos
« on: May 04, 2012, 04:55:58 pm »
Gameplay video (v1.2):



Next release water physics preview:


15
SFML projects / Re: Tiny Bomber - a game for Ludum Dare #23
« on: May 01, 2012, 03:06:34 am »
very cool stuff. I enjoyed this game a lot. I found it very fun.. in a "throw away" kind of way.. but i guess that is how casual games are aren't they? All in all I am impressed. . I have been hanging out in the SFML forums for only a short time and seen a lot of impressive demos and code snip its.. but this is the first practical sfml game I have seen that is not only playable but feels like a complete project. I think you should be really proud man.. gratz.. I have forward this thread to all myt mates that might be interested.. so you should know your game is getting played by a lot of people right now. .(well at least 10 :)

Oh thanks very much! I'm very happy you like the game so much. :)
Your support has been very useful, cause I received a lot of downloads today.  ;D
I guess you'll be pleased to know that I'm still working at the game and I plan to add more features and other levels.
Keep on forwarding this thread to your friends! ;)
Have you written some demo/games with SFML, too?

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