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Graphics / Antialias polygon edges.
« on: April 06, 2011, 02:37:44 pm »
I uploaded the executables. There is one with smoothing and one without. Use 'A' to move left, 'D' to move right and 'J' to jump. Again, its most noticeable when the camera is moving small distances.. So jumping is probably the easiest way to see it.
The one without smoothing is pretty bad. You see it everywhere. The edges of the character, the edges of the tiles, the little squares in the tile texture... its bad. Everywhere.
I figured I'd just up the res of my images and set smoothing for an easy fix. This eliminates a lot of the problem. Its only noticeable at the edge of a polygon now. This is why I thought antialiasing might help. Turning antialiasing on didnt seem to do anything so im assuming my machine doesnt support it...
Anyway, take a look at this and let me know what you think. I could be doing something terribly wrong??
http://www.megaupload.com/?d=63UF7707
The one without smoothing is pretty bad. You see it everywhere. The edges of the character, the edges of the tiles, the little squares in the tile texture... its bad. Everywhere.
I figured I'd just up the res of my images and set smoothing for an easy fix. This eliminates a lot of the problem. Its only noticeable at the edge of a polygon now. This is why I thought antialiasing might help. Turning antialiasing on didnt seem to do anything so im assuming my machine doesnt support it...
Anyway, take a look at this and let me know what you think. I could be doing something terribly wrong??
http://www.megaupload.com/?d=63UF7707