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Messages - Grimshaw

Pages: 1 ... 34 35 [36] 37 38 ... 40
526
Graphics / Keeping the renderization proportional when renderizing
« on: February 07, 2011, 05:40:31 am »
Hello, i am using SFML2, and when i resize my window my things get heavily damaged!

I don't remember the right steps to this, even tough i think i did it before!

i've tried setting the Ortho manually, tried to update the view size and viewport. what should i do?

To illustrate the problem better: I have a custom mouse pointer, when i create the window, per say, 500 width, the mouse 0 is window real 0, and the mouse 500 is the window real 500. After resizing, my system cursor can be in 500, and the custom cursor will be in like half of the window, like the view is compacted in there.

Thanks

527
Window / Window does not stay open
« on: February 07, 2011, 02:36:12 am »
Your code is a big mess really, nothing is supposed to work right :)

Why do you create the window twice? And globally doesnt seem particularly right.

You're not processing events at all.

Please read the tutorials a little better :)

528
System / SFML2 on Win32 MinGW
« on: February 06, 2011, 11:09:00 pm »
Understood.
Thanks a lot for the help :)

529
System / SFML2 on Win32 MinGW
« on: February 06, 2011, 09:00:51 pm »
I was able to compile the project, mingw is such a mess, what the hell.

Question:

I built a DLL, which links sfml-graphics-s, etc.
That means that linking against that dll cuts the need to link for sfml right?

In Visual studio this works fine, sfml is inside the DLL file, and it works without linking sfml for every app which uses my dll.

I wrote a test application and it says undefined reference to the sfml stuff, even tough i link the DLL, whats wrong?

530
System / SFML2 on Win32 MinGW
« on: February 06, 2011, 07:41:59 pm »
I compiled sfml2 for mingw as static, and now i am trying to build my project in code::blocks under windows.

In the final step, when linking, ld returns 1, and the linking fails.
Code: [Select]
warning: ..\..\extlibs\libs-gcc/libsfml-window-s.a(dyajs00314.o): local symbol `' has no section

Anyone knows what this is?

Thanks

531
SFML projects / ParabolaEngine - 2D Game Framework
« on: February 06, 2011, 03:27:25 am »
Update: Today i opened a small website for the project, and its not done yet at all, but the forum is already usable!

Things will start appearing in the website, and it will evolve gradually, but you can just begin following me :)


Website: http://parabolaengine.comlu.com/
Forums: http://parabolaengine.comlu.com/forum/

At least you get a URL you can folow and check for updates :)

I do recommend to begin using the forums, any help forming a community would be great! And i need all the support i can find!

Really hope this project catches your attention and makes you want to use it and follow its progress :D

532
Feature requests / Double Precision
« on: February 04, 2011, 09:51:00 pm »
That's peeky man :P

Really? will the 0.03 seconds make an hell out of your game? ;D

533
Graphics / Getting current position of the point
« on: February 02, 2011, 11:47:10 pm »
They are calculated by opengl every draw using the transform matrix for the vertex set.

:)

534
Graphics / Getting current position of the point
« on: February 02, 2011, 10:41:34 pm »
The points are still right, but relative to the Shape Position, i think you could do it easy calculating yourself

Not sure if there is any other way : )

535
Graphics / [Solved] This Looks Right to Me, but Obviously Not...
« on: February 02, 2011, 05:45:30 am »
No event loop, no use of GetEvent, no internal processing of events, no fun!

536
Graphics / [Solved] This Looks Right to Me, but Obviously Not...
« on: February 02, 2011, 05:04:26 am »
Lol because the event loop is empty doesn't mean anything. What SFML means by process an event, is getting it with GetEvent()! Then you can do what you want with it, its just data, even throw it to the dustbin! Using or not realtime input won't affect how many events will pass into the event loop!

:)

537
Graphics / [Solved] This Looks Right to Me, but Obviously Not...
« on: February 02, 2011, 04:32:21 am »
Nothing like debugging a bit, test with smaller cases first, some input must be working!

Also, i am absolutely not sure of what i am saying, but if the window updates the input from the events, you need to process Events, they will be the ones who internally make Input work. just a theory! Thats how i would do it, probably :)

538
Graphics / [Solved] This Looks Right to Me, but Obviously Not...
« on: February 02, 2011, 04:00:26 am »
A window? :P

539
Graphics / [Solved] This Looks Right to Me, but Obviously Not...
« on: February 02, 2011, 03:43:07 am »
The middle code which handles shift presses, should be in the beggining of the loop, no?

540
Graphics / [Solved] This Looks Right to Me, but Obviously Not...
« on: February 02, 2011, 03:31:53 am »
Oh well, imagine your zoom amount is 10, the zoom() method is multiplying a factor, no matter how much you struggle, a constant * 1 = constant
That means 10 * 1 = 10, so, no change to the zoom.

Im assuming thats the problem!

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