Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Grimshaw

Pages: 1 ... 36 37 [38] 39 40
556
General discussions / Lua and C++
« on: January 29, 2011, 03:02:38 am »
Hello everyone, i should be a little off-topic with this, but any help would be apreciated!

I need to implement Lua scripting support, and i would like to know what is the best library which can help me expose C++ classes/functions easily.

Because i 've heard the regular Lua package is not directly suited for C++.

Thanks

557
Window / OpenGL cubes some faces see-through?
« on: January 29, 2011, 02:16:39 am »
glDisable(GL_BLEND);

could be a blending issue, not sure tho!

558
SFML projects / Atom Zombie Smasher
« on: January 25, 2011, 01:15:29 am »
Specially the menu animations, but give as much information as possible on how you do it ;D

559
SFML projects / Atom Zombie Smasher
« on: January 24, 2011, 11:07:19 pm »
And can you explain some more details about your own engine? im particularly interested in your animation subsystem, because you animate everything inside the games ;D

560
Window / Smaller Resolutions
« on: January 24, 2011, 10:29:55 pm »
That's valid, i know, thanks for the answer anyway :D

561
SFML projects / Atom Zombie Smasher
« on: January 24, 2011, 09:08:33 pm »
You make massively cool games man!
Im becoming a fan :D

Can you elaborate on the Technology you use in your games? ;D

562
Window / Smaller Resolutions
« on: January 24, 2011, 07:01:05 pm »
I need to know the smallest resolution today's computer's are able to reach.
For instance, the first netbooks that came out, like Asus EEE PC, i want to know if it supports at least 1024x768, so i can have non configurable resolution in GUI screens, for optimal display.

Also, if someone knows, would help to know if i should concern keeping smaller images for older gpu.

Thanks

563
Graphics / Drawing a click and drag rectangle?
« on: January 14, 2011, 03:50:03 am »
Question, when you do that, creating a new sf::Shape, does it delete the previous from memory ? or does it leave a memory leak?

564
General discussions / Language switching
« on: January 11, 2011, 08:37:40 pm »
Yes we do, globalization :D

565
General discussions / Language switching
« on: January 11, 2011, 05:04:27 am »
Yes, it is tottaly worth to have multi-language(localization) and don't even think of making different builds : )

And what you're doing seems like a very valid approach! Load strings from files acording to the language can be efficient and in my opinion, the solution used the most :D

If it is only english, it is ok, if you can make it more rich with more languages, its welcome, and comunnity apreciates it :D

566
SFML projects / SKIRMISH II - Viking Assault
« on: January 11, 2011, 05:01:33 am »
That's why gradients exist :D

For an artist, it may be lame, but for a programmer it can do wonders!

Yes, by gradient i mean something more of course, but still..

If you want smooth graphics just download gimp, photoshop, whatever and play with layers, gradients , transparency, filters, smudge tools, you can really obtain something nice :D

Just a small tip about how easy it can be to make something appealing, not trying to look smart-ass ;D

567
SFML projects / SKIRMISH II - Viking Assault
« on: January 11, 2011, 01:26:08 am »
It worked here, no time for playing, but runs ;D

Looks nice even though i did not understand it :)

568
General discussions / Using Directx with SFML
« on: January 09, 2011, 10:27:08 pm »
OpenGL is the only cross-platform solution (at least, a proven, used worldwide), if you want portable, that's what you're looking for.

Every graphic card from these days seems to bring OpenGL drivers natively, and many AAA games have OpenGL rendering, and it's as good as directX.
If im not mistaken, Playstation 3 renders with openGL.

The only if is you must be careful with what features you use, p.e. a graphic card with opengl 1.1 won't be able to draw vbo's. But it can still draw vertex arrays.

Enjoy : )

569
Network / Handling Multiple TCP Connections
« on: January 07, 2011, 10:01:44 pm »
Exactly, i use ENET ;D
SFML Network is also awesome, but not for fast paced gaming in my opinion : ) I use it the most for HTTP stuff, like transfering files and apples : )

570
Network / Handling Multiple TCP Connections
« on: January 07, 2011, 09:09:33 pm »
Just something (maybe)not directly related to the topic:

If you create one thread per client, and there is a lot of clients, per say, 100... Don't you think 100 threads concurrently could be a bottleneck?

I'm not 100% sure of this, but i REALLY think that would simply waste the performance : ) Threads can be your friend, but also your enemy ;D

Pages: 1 ... 36 37 [38] 39 40