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Messages - tntexplosivesltd

Pages: 1 ... 6 7 [8] 9 10 11
106
Network / Received Packets are blank
« on: January 14, 2011, 05:33:13 am »
When testing I got the program to say back what I had typed in, and I saw nothing out of the ordinary. The return value from both Send() and Receive() are both 0. Still not working :(

107
Network / Received Packets are blank
« on: January 12, 2011, 01:51:47 am »
I can't see a problem with the code. Can anyone else help with this???

108
Graphics / VBO, RenderWindow, FPS Drop
« on: January 09, 2011, 08:30:42 am »
Can we see some concise code?

109
Graphics / sf::RenderImage Anti aliasing not working?
« on: January 03, 2011, 10:54:06 am »
Right, that makes sense. I wasn't sure.

110
Graphics / sf::RenderImage Anti aliasing not working?
« on: January 03, 2011, 09:37:27 am »
12 is an odd number for anti-aliasing. Try using 4x and 8x, and see if it changes anything.

111
Network / Handling Multiple TCP Connections
« on: January 02, 2011, 10:33:47 am »
Have you managed to get it to work yet?

112
Graphics / SFML 1.6 Screen Capture takes a while
« on: January 02, 2011, 09:32:28 am »
Not sure how to save as different formats (changing the extension? Does this change the internal format?), and I'm using the debug mode (I think) in Code::Blocks.

113
Window / Questions about sf::Input
« on: January 02, 2011, 09:28:22 am »
Yes. sf::Event will only fire when the mouse is moved, but sf::Input always fires (so is arguably a bit more responsive). As far as I have experienced, there is no difference in response.

114
Window / Questions about sf::Input
« on: January 02, 2011, 06:45:16 am »
The difference between the Input::GetMouseX/Y and the Event::MouseMove::X/Y is that Event::MouseMove is called only when the mouse is moved. And yes, Input acts as if a boolean is being set. Write a bit of code and try it yourself! :D

115
Network / TcpSocket crashes server.
« on: January 01, 2011, 07:09:21 am »
You need to add a test in to see if sending to the client failed, from the looks of it.

116
General / Map editor -questions
« on: December 30, 2010, 10:10:57 pm »
Is it really that much of a problem? If you make it able to be changed, you can then use most of the same concepts for future games you make.

117
Graphics / SFML 1.6 Screen Capture takes a while
« on: December 30, 2010, 09:49:57 am »
Sorry, it's the saving to file.
Code: [Select]
char time_and_date[32];
time_t time_ref = time(0);
tm * screenshot_time;

screenshot_time = localtime(&time_ref);
strftime(time_and_date, 32, "%Y-%m-%d-%H%M%S.jpg", screenshot_time);
std::cout << time_and_date << std::endl;
sf::Image Screen = App.Capture();
Screen.SaveToFile(time_and_date);

118
Graphics / SFML 1.6 Screen Capture takes a while
« on: December 30, 2010, 09:34:18 am »
Hi
Is there a way to speed up a screen capture in SFML 1.6? At the moment, there is a reasonably long pause (~1-2 seconds) when you tell it to do a screenshot.
Thanks!

119
Window / sf::Sleep problem and mouse input problem.
« on: December 29, 2010, 05:44:53 am »
Okay thanks for that.
I tried scaling the mouse movement by the frame time, but the view moves less when the frame rate is lower. Not sure if this is expected?

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