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Messages - foofel

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1
Window / OpenGL not Working
« on: December 20, 2010, 05:50:02 pm »
Nice :)

2
Window / OpenGL not Working
« on: December 18, 2010, 03:56:11 pm »
Quote from: "Laurent"
Quote
Damn, is there a workaround or something?

Using static libraries ;)


Works, thanks :)

[edit] But could you try to explain what happens, so the dll version doesn't work?

3
Window / OpenGL not Working
« on: December 18, 2010, 03:04:26 pm »
Quote from: "Laurent"
Ok ok, I get it. You'll have to wait until the global exit crash is fixed (this is the same kind of problem).


Damn, is there a workaround or something? :)

4
Window / OpenGL not Working
« on: December 18, 2010, 02:44:13 am »
Hey, i got a similar issue since the Catalyst driver version 10.10 (10.09 worked). I have the problem with SFML 1.6 and 2.0 using 32 or 64 bit doesn't change anything. I am not sure where the problem started, but it hangs at:

Code: [Select]

myGLContext = wglCreateContext(myDeviceContext);


on WindowImplWin32.cpp line 629 (or close, tried something). And it literally hangs, there is no error message or anything the call just doesn't return, like its blocking. Downgrading Catalyst also works, but everything else is working fine (e.g Games. Even the nehe tutorials work. Tested lesson2 and 3). Cause the newest OpenCL SDK needs the newest driver version i can no longer use the 10.09 version... hopefully somebody finda a fix ;)

I am using Win7 64 Bit and VS 2010.

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