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Messages - nevets_19

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16
Feature requests / How To Do Collisions In SFML
« on: January 11, 2011, 05:50:51 pm »
hmm, yeah i didn't really bother learning C++ too much because i didn't feel like i wasn't achieving anything so i looked into glut which lead me to sfml and this seems to be a simple way to begin game making, as i wanna be a game maker in the future

17
Feature requests / How To Do Collisions In SFML
« on: January 11, 2011, 05:48:20 am »
hmm, i did start by using c++ just a simple console thing with cout and stuff, i knew how to display messages, make integers, do if statements and randomize but thats about it, then i went to GLUT but that seemed weird cause it was annoying just to make and a shape and get it to move, however i did understand how to make a shape in that, then i read the u shouldn't use glut for making game u should use allegro, SFML, or SDL so i looked into SFML and here i am



P.S i did visual basic before any of this, and i tryed to make a top down game in it, fail, its just not meant for making games.

18
General / Is there anyway not to have a console window?
« on: January 10, 2011, 03:17:45 pm »
haha, yeah i just wanted to see what people thought, and i wanted to see where it appears and stuff as i am new to the forums

19
General / Is there anyway not to have a console window?
« on: January 10, 2011, 02:48:34 pm »
Wow thanks for the response all the answers i needed, thank you

P.S the windows application worked sweet as, thanks

20
General / Is there anyway not to have a console window?
« on: January 10, 2011, 01:07:05 pm »
i have been learning sfml for 2 days and i dunno if I'm the only one who gets annoyed by this, is there any option in visual c++ so it wont show a console window or anyway not to have it come using some kind of code in SFML

also does anyone know how to make click able buttons like what u would have in a menu of a game

and finally does anyone know how to make it full screen, the window covering the whole screen with no start bar and stuff.

Thanks, your guys have been so helpful

21
Window / Create Window
« on: January 10, 2011, 10:34:24 am »
i had this problem and i fixed it, i read in this forum that there is something that SFML doesn't like in the ATI catalyst newer drivers, so downgrade to version 10.10e worked perfectly for me

22
General / Is SFML Good for This type game?
« on: January 10, 2011, 10:24:03 am »
Thanks, i am trying to encourage my friend to learn it as-well, he doesn't wanna though

23
General / Is SFML Good for This type game?
« on: January 10, 2011, 06:11:19 am »
Yeah, i was hoping that it provided that feature because i am quite a big fan of top down games and it was soo hard to do in visual basic

24
General / Is SFML Good for This type game?
« on: January 10, 2011, 04:10:00 am »
Thanks guys,

I tryed to make a zelda  top down game like that in visual basic 6 but the animation was hard to do, also i couldn't make the screen pan (with collisions on the parts i couldn't see) so i needed to have lots of different forms and wen i reach the edge of 1 form it opens another. r u able to make the camera follow your character and still have collisions with stuff that isn't on the screen to start with,

eg.the screen starts in a town, i walk up to revel a different part of the town, i could do this in visual basic 6 but there was no collisions on this part as i couldn't state the co-ordinates to collide.

does sfml provide a better collision system in this case

25
General / Is SFML Good for This type game?
« on: January 09, 2011, 06:05:07 pm »
Hi all, i wanna make a top down game abit like zelda oracles of ages/Seasons (i have the sprites for that and its an awsome game)

Also Would SFML be good for making games like scorched and other side tank games


thanks, Nevets_19

26
General / SFML won't run in Windows 7 64-bit
« on: January 09, 2011, 05:03:59 pm »
Mr.X YOU ARE A GENIUS!!

i had this problem 2 and as i said i dual booted it but thats annoying, now i have it working just fine too, thank you soo much!

27
Feature requests / How To Do Collisions In SFML
« on: January 09, 2011, 03:48:02 pm »
Yeah i saw that collision thing in there but i didn't really understand it too well

I'm trying to make a basic game where u need to run away from a shape(u have reversed controls eg.w make u go down) and u sue w a s d and another person uses up down left right keys, and once they touch u then u have normal controls and they have reversed control and u need to get them

i would have a Boolean and if it was true i have normal control and other person has reversed and vice versa



lame i know, buy hey, its a start



and i wanna know if there is a simple collision code to do this easily


I'm kinda n00b at SFML i started it yesterday, ha ha


but i had a good knowledge of Visual basic and it seems that things work the same just with different code

does anyone know like a simple line of code the with make a collision?

28
General / SFML won't run in Windows 7 64-bit
« on: January 09, 2011, 02:59:56 pm »
Yeah. i had this problem also, i fixed it by partitioning my hard drive and dual booting it so i have xp for programing and windows 7 for gaming but now that i have seen this i gonna test this

29
Feature requests / How To Do Collisions In SFML
« on: January 09, 2011, 02:44:07 pm »
Hello everyone, i been looking for a tutorial on collisions in sfml as i need it to help with my first game but i can not find any can anything that helps. can anyone help me do some collisions, basically i want it if i hit a object then score changes.

Question one:Anyone Know of a good sfml 'video' tutorial site
Question two:Can anyone help me with my Collisions.


Thanks in Advanced :D

30
General / SFML Wont Run Properly
« on: January 08, 2011, 06:53:27 pm »
OK, i fixed it, i made a partition on my drive and installed windows xp on it and used easybdc to dual boot them so now i have a partition for programming stuff (windows xp) and a partition for gaming (windows 7)


all good now ;D

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