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Messages - eXpl0it3r

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1
General / Re: undefined reference errors using built from source SFML
« on: July 28, 2020, 02:51:00 pm »
You must have checked out an old tutorial, see the list here: https://www.sfml-dev.org/tutorials/2.5/start-cb.php

glew32 isn't used anymore and freetype comes with SFML. Make sure if you built SFML yourself, that you built the INSTALL target, that way CMake will copy all necessary libraries to the install directory

2
General / Re: undefined reference errors using built from source SFML
« on: July 28, 2020, 02:11:09 pm »
You defined SFML_STATIC so you need to link the static SFML libraries (suffix -s).
Also when linking statically you need to link SFML's dependencies, as stated in the official tutorials.

3
General / Re: undefined reference errors using built from source SFML
« on: July 28, 2020, 10:19:59 am »
You seem to link SFML twice. Make sure you don't have them defined twice in the linker settings.

4
Feature requests / Re: Diagonal resize cursors on Linux
« on: July 25, 2020, 03:28:33 pm »
I think that would make sense. The cursor support is already set up to vary on different platforms, so not being able to 100% support it, would be fine for me. :)

Are you willing to provide an implementation?

5
Audio / Re: Template File errors
« on: July 23, 2020, 11:12:21 am »
You're not the first one to report similar statements printed to the console. As far as I heard the application still runs fine, but I think we will have to investigate what's going on exactly.
Maybe updating OpenAL-soft might already help. In case you can provide some more information or work on a fix, let me know.

6
Do you need SFML the C++ library or pySFML the Pythong binding?

I highly recommend to try and solve one thing one step at a time.

7
General / Re: set parent...
« on: July 23, 2020, 08:16:40 am »
When building hierarchies it can be useful to pass around sf::Transform instances, e.g. to the draw function. That way relative movements can be done without much effort.

8
SFML projects / Re: [Release][GUI] ImGui-SFML
« on: July 23, 2020, 08:14:55 am »
Make sure to rebuild Imgui-SFML with your new version and double check that you removed all the old binaries and header files.

9
Network / Re: IPv6 Support for the networking
« on: July 23, 2020, 08:13:15 am »
Not really, the current Road Map focuses on different topics at the moment.

10
Network / Re: Simple Network test program not working (newbie)
« on: July 23, 2020, 08:11:27 am »
I suggest checking out the network example in the source code of SFML and read the network tutorial.
You should be checking return values and have loops that keep trying to receive/send etc.

As for anything networking, I highly recommend getting yourself familiar with Wireshark and alike, so you can check whatever the application is actually communicating, compared to what you expect it's doing.

11
Graphics / Re: Text outline incorrect on bitmap TTF
« on: July 23, 2020, 08:08:15 am »
SFML just uses Freetype to read the font information. If the font doesn't support outlines properly, then there's nothing SFML can do.
You could look into some outline shader that would trace the pixel of your text.

12
General / Re: The shortest possible way to resize my image?
« on: July 23, 2020, 08:05:29 am »
You can save yourself a lot of time by just using a tool like XnView of IrfanView which both have batch processing capabilities for images. ;)

13
SFML website / Re: Link to the Ruby binding does not work
« on: July 19, 2020, 09:34:07 pm »
Thanks for the report!
I've created an issue on the SFML Website repository, so it's not forgotten.
Feel free to contribute with a pull request. :)

https://github.com/SFML/SFML-Website/issues/142

14
SFML projects / Re: [Steam Release] Open Hexagon
« on: July 19, 2020, 06:07:28 pm »
It's awesome to see it back and great to see it in my Steam library! ;)

Also been showing people some videos, so it's easier to understand that this is really a different game. Also love the open endedness, so you can't really beat it, but you can get better at it and play more crazier maps.
Or do things like syncing the movements to the music in an insane way :D

https://www.youtube.com/watch?v=efm6JgWsTXg

15
Network / Re: IPv6 Support for the networking
« on: July 15, 2020, 10:07:10 am »
It's currently not supported.
If anyone wants to implement it, I'm sure it would be accepted. :)

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